Randomly checking my website visitor stats and noticed a little spike today in traffic to https://brookmiles.ca/2013/09/23/mark-of-the-ninja-ai-article-published-in-game-ai-pro/ about the article I wrote for Game AI Pro back in 2013 about the enemy interest AI system in Mark of the Ninja.
Checked the referrer and it was from this post today about how the AI in the game Skin Deep was influenced by that article https://blendogames.com/news/post/2025-07-07-skindeepenemybrains/
I'm glad to know somebody has actually read it, and even found it useful!
Mark of the Ninja AI article published in Game AI Pro
Update 2016-04-03: These articles are now available as free PDFs! Over a year ago, I submitted an article to a new AI book project by Steve Rabin (of AI Game Programming Wisdom). That article was on the sensory/detection system we used in Mark of the Ninja, and the book has now finally been published! Game AI Pro: Collected Wisdom of Game AI Professionals See Chapter 32. How to Catch a Ninja: NPC Awareness in a 2D Stealth Platformer.
