THE MIDDLE AGES IN COMPUTER GAMES: LUDIC APPROACHES TO THE MEDIEVAL AND MEDIEVALISM

This book offers a deep analysis of medievalism in games, exploring themes of morality, race, gender, and fantasy.

TheVideoGameLibrary
PERSUASIVE GAMES: THE EXPRESSIVE POWER OF VIDEOGAMES

Ian BogostAn exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence player

TheVideoGameLibrary
391. VIDEO GAMES: GENERAL ISSUES, PAGES OF HISTORY, INTERPRETATION EXPERIENCE (Каманкина М.В. Видеоигры: общая проблематика, страницы истории, опыт интерпретации) 👉 www.thevideogamelibrary.org/book/video-g... #GameStudies #CulturalStudies #Ludology #Gaming #VideoGames #Booksky #PCGaming
VIDEO GAMES: GENERAL ISSUES, PAGES OF HISTORY, INTERPRETATION EXPERIENCE

A study of video games as interactive art, exploring narrative, culture, aesthetics, and early text-based games.

TheVideoGameLibrary
SPACE AND PLAY IN JAPANESE VIDEOGAME ARCADES

This book presents a scholarly investigation of the development and culture of Japanese videogame arcades.

TheVideoGameLibrary

It's not often I stumble across Russian #GameStudies

In 2021's "Game Room" (Игродром), author Alexander Vetushinsky delves into #Gaming's cultural impact through the lenses of philosophy, psychology and media theory.

https://www.thevideogamelibrary.org/book/game-room-what-you-need-to-know-about-video-games-and-gaming-culture

#Game #VideoGame #VideoGames #GlobalPerspective #Ludology #Russian #Russia #Gamer #Book #Books #Bookstodon @bookstodon #Games #GameRoom

What if all workplace cultures were as well-crafted as #VideoGames

The Engagement Game 📚 shows how organizational culture and leadership can be super-charged by applying the same principles that a #GameDev applies when creating games.

👉
https://www.thevideogamelibrary.org/book/the-engagement-game-why-your-workplace-culture-should-look-more-like-a-video-game

#Psychology #GameStudies #Gaming #VideoGame #Gamer #Game #Management #Leadership #SelfHelp #Book #Books #bookstodon @bookstodon #DIY #Ludology #GameDevs #GDC #WorkplaceCulture

More #GameStudies added!

Flow describes an experience of "being in the zone," of intense absorption in an activity.

This book offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to #VideoGames

https://www.thevideogamelibrary.org/book/against-flow-video-games-and-the-flowing-subject

#Gaming #Gamer #VideoGame #Psychology #Ludology #Game #Book #Books #Bookstodon @bookstodon #MihalyCsikszentmihalyi #Psychonauts #CrashBandicoot #Celeste #DinerDash #DonutCounty #HalfLife #Hellblade #Portal #WorldOfGoo

It's the annual recap episode of the Ludology podcast. Important notes on imposter syndrome here. One of the hosts is the designer of "Dumb Ways To Die," the best-selling new card game of the year. That should be a huge achievement for any game designer. Unfortunately, that doesn't align with BoardGameGeek buzz or lead to big awards, so she's had to come to terms with that as she continues in her career. Good discussion. https://ludology.libsyn.com/ludology-315-happy-2024

#boardgame #tabletop #ludology #impostersyndrome

Ludology: Ludology 315 Happy 2024

Erica and Sen make some resolutions about game design and predictions about the tabletop industry to ring in the new year!