#gamedev #itch_io #devlog
Okay I am hearing your RESOUNDING SILENCE
so I wrote a README and I encourage you to follow Egbert's lead as a hashtag game on the mastodon, tagged with #lispmoo2jam ; in which case I will add you to the honorary jam roll and your constructions to the git, and update the current map, like I did for Egbert.
#lisp #commonLisp #lispmoo2 #moo #collaborative #worldbuilding
https://lispy-gopher-show.itch.io/lispmoo2/devlog/837333/lispmoo2-instructions-important
Questions solicited but tbh construct something as well here or there plz
LISPMOO2 INSTRUCTIONS (IMPORTANT) - lispmoo2 by screwtape

1. MORE SPECIFICALLY 2. egberts.limo 3. egberts-2.limo 4. Once you get these to me in any way, shape or form 5. Repeatedly-eval-qt has a verb that dotfiles conforming limo files 6. What else? 7. So pl...

itch.io

https://lispy-gopher-show.itch.io/lispmoo2/devlog/835759/repeatedly-eval-qt-good-old-fashioned-ai-in-my-lispmoo2
#GOFAI #itch_io #devlog #gamedev #lispgames #commonlisp #moo

I added a puppet prototype for my own #lispmoo2 submission to my own #lispmoo2jam.

Puppets are actually crazy. You just pass her a piece of paper and she does whatever's on it, up to and including possessing you and driving you around if that was an implication of one of the commands you gave her that you didn't really think through.

Having computer players working with re/writeable-scripts-as-objects ++

repeatedly-eval-qt - good old-fashioned AI, in my lispmoo2? - lispmoo2 by screwtape

If you dig deeep into d-machine documentation, the "chapter" on repeatedly-eval-qt (meaning, repeatedly-eval-quoted-forms, ie being the interlisp interperter), the page is mostly charming one-bit in-d...

itch.io

#itch_io #gameJam #textAdventure #commonLisp #moo [dsl]
I made the lowest-bar-imagineable common-lisp mcclim game jam. #lispmoo2Jam
https://itch.io/jam/lispmoo2jam
One thing I'm seeking is object permanence for myself in a way more interactable than reading a phost or listening to myself. I think lispmoo2 has that.

{ @create $player :named your-name } x
{ setcur your-name } x
{ @create $room :named a-room } x
{ @create $thing :named n64 } x
{ @push n64 :to (a-room :contents) } x
{ emote (joy) } x

u2

lispmoo2jam common lisp repl text adventure ground floor

A game jam from 2024-11-17 to 2024-12-02 hosted by screwtape. This jam is for making tiny cinematographic art piece text adventures in a specific and peculiar way using https://codeberg.org/tfw/lispmoo2 . I will...

itch.io