New video: Let's Code MS DOS: 0x37 Rainbow Surf Analysis

This year's Revision demoparty had a surprising winner in the 256 byte compo. It was Rainbow Surf by Plex/BionFX and it is only 16 bytes long. That is short, very short. In fact, here is the code: c4 04 48 ab 26 03 45 ae 26 03 05 c1 e8 02 eb f2. Let's dissect it!

YouTube: Let's Code MS DOS: 0x37 Rainbow Surf Analysis
https://youtu.be/FGf2LEAbdSg
Makertube: https://makertube.net/w/hpE75cfisPMrmZFVPj75im

#letscode #msdos #sizecoding #demoscene

Let's Code MS DOS: 0x37 Rainbow Surf Analysis

YouTube

Let's Code MS DOS: 0x37 Rainbow Surf Analysis

https://makertube.net/w/hpE75cfisPMrmZFVPj75im

Let's Code MS DOS: 0x37 Rainbow Surf Analysis

PeerTube

New video for Patrons: Let's Code MS DOS 0x37: Rainbow Surf Analysis

This year's Revision demoparty had a surprising winner in the 256 byte compo. It was Rainbow Surf by Plex/BionFX and it is only 16 bytes long. That is short, very short. In fact, here is the code: c4 04 48 ab 26 03 45 ae 26 03 05 c1 e8 02 eb f2. Let's dissect it!

https://www.patreon.com/posts/lets-code-ms-dos-155017780?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

#retrocomputing #demoscene #sizecoding #msdos #letscode

That time when I sizecoded the Game Life, including some sort of MIDI support:

https://youtu.be/noNhtyEKeb0

#letscode #msdos #demoscene #gameoflife

Let's Code x86 Assembly: 0x08 Sizecoding Game Of Life WITH "MUSIC"

YouTube

Let's Code MS DOS 0x36: Sprites and Occlusion

https://makertube.net/w/j3JTbLpg8VZEwmdHbyqEF1

Let's Code MS DOS 0x36: Sprites and Occlusion

PeerTube

New video: Let's Code MS DOS 0x36: Sprites & Occlusion

In the last video we learned how to make 2D sprites with transparency and scaling. This time around we also make our Guybrush automatically scale with the background, limit his ability to move into nonsensical parts of the scene, and most important: Walk in front and behind objects.

https://youtu.be/2mf4bPU8OrU
#letscode #msdos #retrocomputing

New video: Let's Code MS DOS 0x35: Sprites & Scaling

Adventure games like Monkey Island utilized sprites that could be moved and scaled arbitrarily on the screen. How does this work on a machine that doesn't have support hardware sprites? We will work our way from simple sprites with no transparency, to ones that are clipped, have transparency and can be scaled down arbitrarily.

https://youtu.be/O5Ke0vaCgb0

#letscode #msdos #retrocomputing

Let's Code MS DOS 0x35: Sprites & Scaling

https://makertube.net/w/3SodheHzbtwuBiJPPMEqb1

Let's Code MS DOS 0x35: Sprites & Scaling

PeerTube