Added syntax for maps to my language, and a handful of functions I commonly use.
There may be a couple more functions I want to add soon, but I'm happy with it for now.
Glad I've finally had some time over the past few days to get back into it :)
@inautilo lol. I love it
Added syntax for maps to my language, and a handful of functions I commonly use.
There may be a couple more functions I want to add soon, but I'm happy with it for now.
Glad I've finally had some time over the past few days to get back into it :)
https://lensplaysgames.github.io/LensorCompilerCollection/lcc.html
LCC Playground got updated again: we now have fix-it hints (try leaving out a semi-colon)! Also added functionality for more flags
#lcc #glintlang #compiler #programming #dev #langdev #lensor
Made my silly little programming language public:
https://github.com/ltriant/cliq
Nothing amazing about it. It's a dynamiclaly typed, functional-ish language. It's pretty slow for now. But it's a lot of fun to hack on, and I find it fun to write.
Named for my wife and kids, because they're fun too
Just wrote 1000 more words for my book about my novel #programming language, #glint!
https://github.com/LensPlaysGames/LensorCompilerCollection/blob/main/docs/glint/thebook.pdf
Working across various domains and having to switch programming languages for all of them, reimplement features, has become too much of a mental task. I am seriously considering creating a custom language or at least a transpiler with multiple backends.