https://c.aparatorul.md/87b27
My #DnD #Pokemon #MagicItem of the Day, with a fusion of #Zekrom and #Kyurem for a #lance to shock and freeze!
Come vote for future items on my Patreon
#DnD5E #MagicItems #DnDHomebrew #Art #RPG #RPGArt #TabletopGaming #FantasyArt #HomebrewMagic #PokemonArt #DnDArt #DungeonsAndDragons #TTRPG #MagicItemDesign #Illustration #GameDesign #RolePlayingGames #FantasyGaming #GameMaster #HomebrewContent #FantasyWorld #FantasyIllustration #PokemonFanArt #Homebrew #TabletopRPG #DnDCommunity
ByteDance Open-Sources Lance, a 3B Multimodal Model for Images and Video
https://firethering.com/bytedance-open-source-lance-3b-multimodal-model/
#bytedance #tiktok #lance #opensource #ai #news #trending #multimodal #llm

Most multimodal AI systems today are still collections of separate tools pretending to be one product. One model generates images. Another edits them. A different one handles video. The entire stack works, but it often feels stitched together behind the scenes. ByteDance just used a different approach. The company just released Lance, a new open multimodal model that tries to handle image generation, video generation, editing, and visual reasoning inside one native framework. The surprising part is not just the scope. It is the size. Lance runs with only 3 billion active parameters while still posting competitive numbers across image, video, and editing benchmarks. The industry has spent the last two years building specialized AI systems for every separate media task imaginable. Lance is part of a growing push in the opposite direction: fewer models, more unified behavior, and systems that can move between understanding and generation.
RT @support_huihui: ByteDance hat gerade ein Open-Source-Modell namens Lance veröffentlicht – und das Beste daran: Es läuft mit nur 3 Milliarden aktiven Parametern! 🤯 Es kann Text, Bilder und Videos verarbeiten und gleichzeitig alle drei generieren! Absolut faszinierend!
mehr auf Arint.info
#AI #ByteDance #HuggingFace #Lance #MachineLearning #OpenSource #arint_info
<p>RT @support_huihui: ByteDance hat gerade ein Open-Source-Modell namens Lance veröffentlicht – und das Beste daran: Es läuft mit nur 3 Milliarden aktiven Parametern! 🤯 Es kann Text, Bilder und Videos verarbeiten und gleichzeitig alle drei generieren! Absolut faszinierend!</p> <p><a href="https://arint.info/@Arint/116602076691369841">mehr</a> auf <a href="https://arint.info/">Arint.info</a></p> <p>#AI #ByteDance #HuggingFace #Lance #MachineLearning #OpenSource #arint_info</p> <p><a href="https://x.com/support_huihui/status/2056664596002587062#m">https://x.com/support_huihui/status/2056664596002587062#m</a></p>
Guns’n Goblins, un nuevo FPS de supervivencia por oleadas en el que enfrentas 10,000 enemigos en solitario
A #PF2e conversion of my older #Pokemon #MagicItems, with a #Drednaw #lance to spout stone pillars!
Come vote for future items on my Patreon
#MagicItem #Pathfinder2e #RPG #RPGArt #PokemonArt #Pathfinder #TTRPG #PathfinderArt #Illustration #FantasyArt #TabletopRPG #PokemonFanArt #FantasyIllustration #Homebrew #TabletopGaming #FantasyGaming #RolePlayingGames #TabletopArt #GameMaster #FantasyWorld #HomebrewContent #GameDesign #MagicItemDesign #PathfinderCommunity #PathfinderHomebrew #HomebrewMagic

Parquet gave data lakes a common language: columnar layout, good compression, and fast scans. That still works well for classic analytics. But workloads have changed. We now mix wide scans with point lookups, handle embeddings and images, and run on S3-first stacks. On NVMe you want lots of tiny random reads. On S3 you want fewer, larger range requests. A format tuned for one world can feel chatty or slow in the other.