#KodeLife #realtime #GPU #shader editor update out today!
We've done more work on getting our stock projects to play nice with more of those lovely #OpenGL ES 3 drivers, added some first-class menu and keyboard shortcut support for modern #iOS systems, plus of course the usual fix-ups...
Happy Koding!
#KodeLife #realtime #GPU #shader editor 🎃 update!
We've added the ability to change the order of passes in a project, plus fixed a bunch of issues from our backlog: Better compatibility of our default shaders, Bluetooth issues on macOS, and problems with using external editors on desktops...
Happy Koding!