I did a shader presentation at Swetugg using @hexler #kodelife and deployed in shadertoy:

https://www.shadertoy.com/view/t33fRM

#kodelife Hi. I am trying to define a compute shader in kodelife. What I want to do is defining a buffer in the compute shader and then consume it in a vertex shader. I don't get it to work. Do you have an example? In the doc it says kodelife supports basic compute shaders so perhaps this scenario not covere?

#KodeLife #realtime #GPU #shader editor update out today!

We've done more work on getting our stock projects to play nice with more of those lovely #OpenGL ES 3 drivers, added some first-class menu and keyboard shortcut support for modern #iOS systems, plus of course the usual fix-ups...

Happy Koding!

https://hexler.net/kodelife

#KodeLife #realtime #GPU #shader editor quick fix update out now!

We've found a handful of problems on #iOS 26 and voilà, here's the fixes! If you're on Apple's latest mobile OS, be sure to grab it while it's hot!

Happy Koding!

https://hexler.net/kodelife

#KodeLife #realtime #GPU #shader editor 🎃 update!

We've added the ability to change the order of passes in a project, plus fixed a bunch of issues from our backlog: Better compatibility of our default shaders, Bluetooth issues on macOS, and problems with using external editors on desktops...

Happy Koding!

https://hexler.net/kodelife

#KodeLife #realtime #GPU #shader editor update!

A quick update with mostly #iOS (26 and older) tweaks - plus some UI adjustments for tablet-sized devices in general. Next update with new features is in the oven and coming soon!

Happy Koding!

#kodelife things:
Some late night #kodelife

#KodeLife real-time #GPU #shader editor update!

We've added a dialog for managing Bluetooth MIDI controllers (where supported) and the usual fixes and maintenance! Video of some of the included demo projects running on our dear Steam Deck!

Happy Koding!

https://hexler.net/kodelife

Doing a bit of FBM in #kodelife