https://twitter.com/ID_AA_Carmack/status/2069799283369345247 #BreakingNews #JohnCarmack #TimeTravel #DoomEngine #TechApocalypse #HackerNews #ngated

John Carmack (@ID_AA_Carmack) on X
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of




