@HeavenlyPossum “After nearly 10 years, #JohnCarmack’s time helping to guide VR hardware efforts at Meta (and at Facebook/Oculus before that) have come to a close. The #IdSoftware co-founder and Doom co-creator officially left Meta on Friday night, according to an internal company memo obtained by Insider and confirmed by The New York Times. Carmack’s departure message serves as a scathing indictment of crippling inefficiency at Meta that he said he was “offended by” and that he compared to a GPU with a measly 5 percent utilization rate. “We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this,” he wrote. “I think our organization is operating at half the effectiveness that would make me happy.”

Not listening to heeding expert technical advice is “Marky Marks” special geek power. 🤣

<https://arstechnica.com/gaming/2022/12/john-carmack-leaves-meta-after-a-decade-fighting-to-make-vr-a-reality/>

Once a VR true believer, a “wearied” John Carmack leaves Meta

Departing CTO rails against "inefficiency" and "self-sabotage" in the Meta ranks.

Ars Technica
John Carmack (@ID_AA_Carmack) on X

I know there is some overlap between open source and anti-AI activists, but I have a hard time reconciling it. My million+ open source LOC were always intended as a gift to the world. Yes, I would make arguments about how it would strengthen our communities, and the GPL would

X (formerly Twitter)
I have been studying this interview with John Carmack, for years now. In the past month I must've played through it at least a dozen times. It's such a treasure trove. I think programmers specifically will find it enrichibg, but also everyone who's working on computer games.
Do as I do: download this and listen to it over and over. Week after week I discover new layers to this conversation. #JohnCarmack #LexFridman #GameDev #Programming
https://www.youtube.com/watch?v=I845O57ZSy4
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

YouTube

Commander Keen - Le code source enfin libéré pour les 35 ans du jeu qui a lancé id Software

https://fed.brid.gy/r/https://korben.info/commander-keen-code-source-release-id-software.html

id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs

https://piefed.world/post/707094

id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs

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id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs

Apogee shareware model would set the stage for early 90s PC gaming with Wolfenstein 3D, and Doom to benefit.

Tom's Hardware
#idSoftware released its first game 35 years ago today — #CommanderKeen title showcased #JohnCarmack’s breakthrough side-scroller engine
Commander Keen in Invasion of the Vorticons - Episode 1: Marooned on Mars: This #DOS #game might be somewhat lost in the sands of time obscured by stellar PC gaming achievements soon to follow, but its success was important as it led directly to the establishment of id Software. You know, folks behind Wolfenstein 3D, Doom, and FPS titles https://www.tomshardware.com/video-games/retro-gaming/id-software-released-its-first-game-35-years-ago-today-commander-keen-title-showcased-john-carmacks-breakthrough-side-scroller-engine
id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs

Apogee shareware model would set the stage for early 90s PC gaming with Wolfenstein 3D, and Doom to benefit.

Tom's Hardware
Doom III – Wendig und intensiv, auch ohne Bett - Videospielgeschichten

Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.

Videospielgeschichten

NEU: "Doom III – Wendig und intensiv, auch ohne Bett" von @kkuez

Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte.

https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/

#Doom3 #Doom #idsoftware #JohnRomero #JohnCarmack

Doom III – Wendig und intensiv, auch ohne Bett - Videospielgeschichten

Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.

Videospielgeschichten

Doom III – Wendig und intensiv, auch ohne Bett

Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.

https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/ #Bethesda #Doom #Doom3 #JohnCarmack #JohnRomero