In this horror-adventure demo, play Emily on a night shift at a quiet laundromat where strange customers and one suspicious regular unravel a secret that won’t wash away.
Play the demo: https://playtester.io/dirty-laundry
In this horror-adventure demo, play Emily on a night shift at a quiet laundromat where strange customers and one suspicious regular unravel a secret that won’t wash away.
Play the demo: https://playtester.io/dirty-laundry
Try Grit Shot, a demo cursed basketball roguelike where each run hinges on tense, one-try shots, and a single miss ends it, forcing smart risk and rhythm.
Play the demo: https://playtester.io/grit-shot
Try the Spyder: Agent 8 demo: play a robot spider superspy who crawls walls, ceilings and floors, using built-in gadgets to solve family-friendly puzzles.
Play the demo: https://playtester.io/spyder-agent-8
Stick A Round demo mixes multiplayer sandbox fun with uniquely generated sticks that become shape-based weapons, plus combat, minigames, and a changing world to explore.
Play the demo: https://playtester.io/stick-a-round
Try the Cosmo Tales demo, a third-person action adventure blending ’70s retro sci-fi style with modern play, where you shift dimensions to swap realities in space combat.
Play the demo: https://playtester.io/cosmo-tales
Kick is a demo sports-platformer about a nostalgic trek to school, where you sharpen soccer skills through tricky levels with varied challenges and timing-focused kicks.
Play the demo: https://playtester.io/kick
GRAIN ROT is a co-op horror extraction builder where you descend into shifting, burning ruins, rip out furniture for loot, escape the Corrupted, and rebuild your Outpost.
Play the demo: https://playtester.io/grain-rot
ZAIBALY is a demo horror-comedy boomer shooter in first-person, reimagining life under constant aerial assault with fast gunplay, dark humor, and uneasy tension.
Play the demo: https://playtester.io/zaibaly
Vision Quench is a demo online co-op dungeon crawler where you delve into a dark fantasy mega-dungeon beneath a consumer goods conglomerate, facing ancient foes and modern horrors.
Play the demo: https://playtester.io/vision-quench
I'm Building Games That Don't Treat You Like a Wallet
I got into making games because I love games. Not because I see players as a balance sheet to drain. But somewhere along the way a lot of the industry stopped shipping things you finish and started shipping things designed to hook you, time you, and quietly bleed your wallet on a Tuesday night. Loot boxes that are just slot machines with extra steps. Countdown timers built to make you panic-buy. Hyped-up trailers covering for a launch that’s broken or empty. Full price games that still nickel-and-dime you for the fun parts. That’s not design, that’s a casino wearing a costume. To be clear, I’m not mad at charging money. I sell my own game, and there are optional purchases that keep the servers on and pay the people building it. Charging a fair price for real work is honest. Engineering addiction and hiding a hollow product behind a flashy trailer is not. There’s a line, and a lot of people sprinted past it. So here’s my flag in the ground. Fair price. Finished game. No psychological traps, no dishonest hype. You buy it, you own it, you actually have fun. That used to be the baseline. I want to make it the baseline again.