Another hUGETracker Lesson coming at ya! Lesson 5 covers Effects like Portamentos, Volume Control and Note Cuts. All important techniques to add style and flair to your music.
Beatscribe is back with another hUGETrack lesson. This round, it's the Wave Channel: https://gbstudiocentral.com/tips/hugetracker-lesson-4-wave-channel/
Up your hUGETracker game with Part 2 of our series, focusing on the Noise Channel.
https://gbstudiocentral.com/tips/hugetracker-lesson-2-noise-channel/
Looking for some chill #lofi #chiptune beats to relax to? We've released a compilation from @beatscribe for you to enjoy:
A speed-and size-focused Game Boy music driver, drop-in replacement for hUGEDriver ~ Try the demo: - GitHub - ISSOtm/fortISSimO: A speed-and size-focused Game Boy music driver, drop-in replacement ...
Hey all! I'm interested in starting to pick up some music tracker experience, but currently have -1 musical talent or experience outside banging on my grandmother's piano as a child.
Since I'm currently focusing on lo-fi gameboy dev, I'm thinking of primarily tinkering with #gbstudio #lsdj and #hugetracker to get my feet under me.
(I know you can't export LSDJ songs, but probably still useful to get accustomed to the sound capabilities of the gb)
My goal isn't to become the next great composer, but I'd like to be able to assemble palatable #bgm #chiptunes eventually.
If anybody has tutorials, resources, etc that they can recommend, it would be massively appreciated <3
Proud to have produced this arrangement of the original Star Hunt OST for a #gameboy demake. Its intense sometimes and very ethereal other times.
Trailer: http://youtu.be/Y4QMtDZce5w
http://levv-studios.itch.io/star-hunt-gb
#demake #chiptune #gbstudio #gbdev #gbdk #hugetracker #8bit #indiedev