Have you thought about viewing your #digital #3D #archaeology models in-situ in a trench at your site? Read our article on the use of #MixedReality and #AugmentedReality (#MR/#AR) in archaeological #fieldwork in the Journal of Computer Applications in Archaeology (#JCAA)! Our experiments utilized three devices: the Vuzix Blade 2 AR smart glasses, the Microsoft #HoloLens2, and the Meta #QuestPro MR headsets. These experiments aimed to enhance fieldwork efficiency and accuracy through hands-free data collection, stratigraphic comparisons using 3D models, depth-guidance systems for excavation, and virtual pottery reconstruction. Our findings highlight the significant potential of MR/AR technologies to transform archaeological practices. Our vision for the future demonstrates that these tools will, one day, provide archaeologists with enhanced vision and data interaction capabilities, ultimately advancing the field.
In less than 3 months, our article already has over 3000 views, so we thank you for your interest in exploring the future of digital archaeology with us!
Link to our article: https://doi.org/10.5334/jcaa.140
Experiments with Mixed and Augmented Reality (MR/AR) for Archaeological Data Collection and Use During Fieldwork: Vision for the Future | Journal of Computer Applications in Archaeology

The Journal of Computer Applications in Archaeology (JCAA) is a peer-reviewed, open access, electronic journal, featuring papers in all the disciplines related to digital archaeology, including but not limited to 3D modelling, spatial analysis, remote sensing, geophysics, field recording techniques, databases, semantic web, statistics, data mining, simulation modelling, network analysis and digital reconstructions of the past. The journal welcomes papers reporting original research, as well as papers that critically reflect on the use and impact of digital technologies in archaeology.

Journal of Computer Applications in Archaeology
您是否想過在考古現場的壕溝中查看數碼3D考古模型?請閱讀我們在《考古學電腦應用期刊》(#JCAA) 中關於在考古現場中使用混合現實和擴增實境 (#MR/#AR) 的文章!我們的實驗使用了三種裝置:Vuzix Blade 2 AR 智慧眼鏡、Microsoft #HoloLens2 和 @Meta #QuestPro MR 耳機。這些實驗旨在透過免持的資料收集、使用 3D 模型進行地層比較、挖掘深度引導系統和虛擬陶器重建,來提高考古現場的工作效率和準確性。我們的研究結果凸顯了 MR/AR 技術在改變考古實踐方面的巨大潛力。我們對未來的願景是,有一天,這些工具將為考古學家提供增強的視覺和數據互動能力,最終推動該領域的發展。 在不到3個月的時間裡,我們的文章已經有超過3000次瀏覽,感謝您有興趣與我們一起探索數碼考古的未來!
我們的文章連結:https://doi.org/10.5334/jcaa.140
#Datacollection #datause #archaeology #fieldwork #MR #AR #digitalarchaeology #openaccess #HoloLens #MetaQuest #Vuzix #3Dmodeling #archaeologytech #futureofarchaeology
Experiments with Mixed and Augmented Reality (MR/AR) for Archaeological Data Collection and Use During Fieldwork: Vision for the Future | Journal of Computer Applications in Archaeology

The Journal of Computer Applications in Archaeology (JCAA) is a peer-reviewed, open access, electronic journal, featuring papers in all the disciplines related to digital archaeology, including but not limited to 3D modelling, spatial analysis, remote sensing, geophysics, field recording techniques, databases, semantic web, statistics, data mining, simulation modelling, network analysis and digital reconstructions of the past. The journal welcomes papers reporting original research, as well as papers that critically reflect on the use and impact of digital technologies in archaeology.

Journal of Computer Applications in Archaeology
Microsoft stellt HoloLens 2 ein und verabschiedet sich vorerst vom XR-Headset-Markt
Microsoft hat die Einstellung seines HoloLens 2 XR-Headsets bekanntgegeben und signalisiert damit einen vorläufigen Rückzug aus dem Mixed-Reality-Markt. Während Unternehmen wie Apple und Meta st
https://www.apfeltalk.de/magazin/news/microsoft-stellt-hololens-2-ein-und-verabschiedet-sich-vorerst-vom-xr-headset-markt/
#News #Tellerrand #Vision #AR #Headset #Hololens #HoloLens2 #Innovation #Microsoft #VR #XR
Microsoft stellt HoloLens 2 ein und verabschiedet sich vorerst vom XR-Headset-Markt

HoloLens 2 eingestellt: Microsoft zieht sich vorläufig aus dem Mixed-Reality-Markt zurück.

Apfeltalk Magazin

Lilbits: Pixel 9a pictures and Apple’s smart display plans leaked, Thunderbird for Android Beta is here, and Adobe adds AI to its entry-level photo and video apps

Google’s next mid-range phone could look a little different. Adobe is bringing AI features to its entry-level versions of Photoshop and Premiere. Apple may be planning to launch two smart displays. And the first public beta of the new Thunderbird email app for Android is here… although it’s really just a Thunderbird-branded version of an existing email client.

Here’s a roundup of recent […]

https://liliputing.com/?p=172252

#adobe #amazonFireTvStick4kMax #amazonSignageStick #android #apple #apps #digitalSignage #email #googlePixel9a #hololens #hololens2 #kiosk #leaks #lilbits #mediaStreamer #mixedReality #mozilla #photoshop #photoshopElements #pixel9a #premiereElements #smartDisplay #thunderbird #thunderbirdForAndroid

Lilbits: Pixel 9a pictures and Apple's smart display plans leaked, Thunderbird for Android Beta is here, and Adobe adds AI to its entry-level photo and video apps - Liliputing

Lilbits: Pixel 9a pictures and Apple's smart display plans leaked, Thunderbird for Android Beta is here, and Adobe adds AI to its entry-level photo and video apps

Liliputing
Microsoft is Discontinuing HoloLens 2 Headset

Microsoft is discontinuing its HoloLens 2 mixed reality headset nearly five years after its initial release. The company told UploadVR that it has ended production for the $3,499 headset, which will remain available for purchase while supplies last. The company will continue to support HoloLens...

Windows 11 Forum
Cross-platform spatial QR code tracking for HoloLens 2 and Magic Leap 2 with a ServiceFramework Service, part 1

QR codes AGAIN???

DotNetByExample - The Next Generation
Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
Making an MRTK3 based HoloLens 2 app run on Magic Leap 2

This is a bit of an unusual post, as it does not have a project attached to it. Instead, it’s more like a recipe that I followed to get my app “Walk the World”, originally developed for HoloLens 2, to run on Magic Leap 2. Or actually, how I did it after retracing all my steps, cutting out all the useless detours, pitfalls, and dead ends I encountered trying it the first time.

DotNetByExample - The Next Generation

ad175 Männer die auf Milchglasplatten starren (AR/VR/Spatial Extravaganza)

Schenkt euch frischen Granatapfelkaffee ein und denkt an Maliks Mama in Corpse Paint – hier kommt die #AR #VR #Spatial Supershow mit #Meta #Quest 1-3, #Microsoft #Hololens2 und der #Apple #VisionPro, getestet von den besten Freunden und Hosts der Herzen: Cindy & @Och, besser als #KI! Mit dabei: Simons goldenen Würste und @johnnysharks im narzisstischsten Podcast der Halbwelt!

https://audiodump.de/2024/05/04/ad175-maenner-die-auf-milchglasplatten-starren-ar-vr-spatial-extravaganza/

ad175 Männer die auf Milchglasplatten starren (AR/VR/Spatial Extravaganza) - <audiodump>

Schenkt euch frischen Granatapfelkaffee ein und denkt an Maliks Mama in Corpse Paint – hier kommt die #AR #VR #Spatial Supershow mit #Meta #Quest 1-3, #Microsoft #Hololens2 und der #Apple #VisionPro, getestet von den besten Freunden und Hosts der Herzen: Cindy & Ben, besser als #KI! Mit dabei: Simons goldenen Würste und Johnny im narzisstischsten Podcast der Halbwelt!

<audiodump>

Sometimes you need to know whether or not the user is now actually wearing the device while your app is running. I wrote a little #RealityCollective #ServiceFramework Service to make that easily detectable #MixedReality #HoloLens2

https://localjoost.github.io/Detecting-user-presence-using-MRTK3-gaze-tracking-state/

Detecting user presence using MRTK3 gaze tracking state

Sometimes it’s necessary to know whether or not the user is actually wearing the headset while running your app. For instance, this might be because the user is doing an important task that may not be stopped until completed, or because you want to pause critical, performance-heavy, or battery-draining processes on the device when the user takes it off for a few minutes. I have found MRTK3 gaze tracking state to be a reliable way to detect user presence, and wrote a little ServiceFramework Service to utilize that.

DotNetByExample - The Next Generation