https://www.hodgepocalypse.com/2026/04/terrosaur-badlands-part-3-dinosaurs.html
They didn’t come back in amber.
They broke through the world.
Terrorsaur Badlands – Part 03 explores paleo + cosmic horror + Alberta Badlands
https://www.hodgepocalypse.com/2026/04/terrosaur-badlands-part-3-dinosaurs.html
They didn’t come back in amber.
They broke through the world.
Terrorsaur Badlands – Part 03 explores paleo + cosmic horror + Alberta Badlands
New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
https://www.hodgepocalypse.com/2026/04/terrosaur-badlands-part-2-land-etched.html
This one’s all about terrain and environmental storytelling:
• Bonezones as necromantic batteries
• Maze Lands that rewrite geography
• Echo Storms made of prehistoric screams
• Spell-Fire that hunts magic users
Built for play at the table.
https://www.hodgepocalypse.com/2026/03/terrorsaur-badlands-part-1-bones-of-past.html
The Badlands were never empty.
We just finally learned how to hear them breathe.
I’ve been working on a TTRPG setting called the Terrorsaur Badlands:
– post-apocalyptic Alberta
– dinosaur/demon hybrids
– travel-based survival systems
– and a landscape that behaves like a dungeon
It’s built around movement, risk, and the idea that the world remembers what’s buried in it.
The next Hodgepocalypse project is bigger than expected.
That means the blog may go quiet while I calibrate.
When it returns, it’s bringing dinosaurs, bone horrors, and dino-ranchers.
Welcome to the Terrorsaur Badlands!
Stay tuned.
https://www.hodgepocalypse.com/2026/02/greenland-part-3-where-north-still-holds.html
The Greenland Revealed trilogy for the Hodgepocalypse setting is now complete.
Part III: Ports at the Edge of the World explores the settlements, trade flotillas, anomaly zones, and adventure frontiers of the Inland Sea.
A post-apocalyptic Arctic shaped by survival, cooperation, and things humanity does not fully understand.
#Hodgepocalypse #TTRPG #Worldbuilding #IndieRPG #PostApocalyptic
https://www.hodgepocalypse.com/2026/02/captial-parkland-part-11-mayor-larry.html
In a broken world, Ed-Town chose something radical: civic responsibility.
Mayor Larry holds the ley lines together through music and care, not force.
The EURP exists so regular people can help rebuild instead of dominate.
It’s hopeful. It’s messy. It’s still trying.
#edmonton #alberta #Canada #hodgepocalypse
https://www.hodgepocalypse.com/2025/05/flatlander-expanse-part-6-uranium-city.html With The Latest Fallout referring to Uranium City, I felt it was the right time to show off my version of the location in the Hodgepocalypse.
https://www.hodgepocalypse.com/2026/01/capital-parkland-part-10-coliseum_17.html
The Coliseum’s layout changes because fragments of Minos leak through it.
Music stabilizes corridors. Emotion opens doors. Some spaces remember you.
Ed-Town stopped mapping it. Minotaurs didn’t—they just stopped pretending maps were supposed to be quiet.
#Worldbuilding #TTRPG #MetalFantasy #Hodgepocalypse