Two new things for #HexaTTD :
- Now uses Clay (https://nicbarker.com/clay) to have a dynamic and responsive ui (well there is not a lot of ui now...)
- Available to try online thanks to wasm on https://protu.fr/projets/hexattd.html
Two new things for #HexaTTD :
- Now uses Clay (https://nicbarker.com/clay) to have a dynamic and responsive ui (well there is not a lot of ui now...)
- Available to try online thanks to wasm on https://protu.fr/projets/hexattd.html
Some advancments has been made on the game ! The rendering and the update of the game state are now seperated in their own threads, allowing us to increase the simulation speed without changing the number of FPS.
Also, we now cannot delete tracks directly under the train, and some great refactor on the logics of wagons has been made !