Preparing scripts to bump KDE gear libraries/applications, this has been in my todo list for quite some time. For the KDE frameworks this already works fine.

First draft looking promising, now need to fine-tune/add what's missing.

So far already up to 178 packages. :)

#HaikuOS #haikuporter #scripting #bash #KDE #gear25.08 #ecode #KDevelop #Kate #KWrite #Gwenview

Almost forgot this, Kid3 updated to 3.9.7 last week :)

https://apps.kde.org/kid3/

With Kid3, an audio tag editor, you can edit tags in MP3, Ogg/Vorbis, DSF, FLAC, Opus, MPC, APE, MP4/AAC, MP2, Speex, TrueAudio, WavPack, WMA, WAV, AIFF and tracker files.

#HaikuOS #haikuporter #Kid3 #KDE #Qt #audiotagger #opensource #software

Local update, Qt6.9.0 up and running!! Had been fiddling with this for a while, went over the Qt6.8.* releases that went pretty fine, this one had me puzzled because of the haikuplugin errors, with those "patched" time to run tests with it (probably not fully correct with my skills, but hey, it's working!) :πŸ‘

#HaikuOS #haikuporter #Qt #KDE #porting

Checking out new RC1 from #QtCreator (13.0.0) on #HaikuOS, with a small fix to #FPC I was able to build #Hedgewars (also in Terminal), but not with our tool #haikuporter, launches fine and music is playing fine too, still crashes on something when actualy launching a game/training.

Final word: I do love the look of #Haiku. I also love being able to run #Vim on it, as well as Midnight Commander and bat.

Maybe I should have tried to build #NeoVim first, before trying #MAME?

#HaikuPorts #HaikuPorter

Well, so far unsuccessful.

Managed to manually patch #MAME 0.259 by modifying the patches for 0.226, but clearly there's something missing. I assume something should be happening before the "no rule to make target" error.

Right now I'm not sure who to ask for help. The MAME devs will probably remind me that #HaikuOS is completely unsupported. The #Haiku devs may not be able to help as it's not really a Haiku problem.

Time to shut down for the night.

#HaikuPorts #HaikuPorter

So, there's no python2 package for #Haiku anymore, so I can't build #MAME 0.226 from #HaikuPorts using #HaikuPorter. So I thought I'd just try jumping straight in and modifying the recipe to build MAME 0.259.

I've copied the patch file from the 0.226 port, just to see if it would work without modifying it. So the error I'm seeing *might* be because of that.

EDIT: It's *definitely* because of that - git is throwing a wobbly. But I have no idea how to fix it yet. Can I just sha1 the old files?

Being geekerific with the help of @snowdusk β€˜s friend DJ Kate... #haiku #haikuporter