https://foss.video/videos/watch/eb5663e8-8801-453c-b673-ff373666ca90


What's the point of spending months writing a spline editor if you can't draw interesting graphs?
The blog post related to the latest release of the #GraphEditor
#Python #softwareDevelopment #Qt #PySide6
https://isijingi.co.za/wp/2026/01/04/qtpygraphedit-v0-1-0-now-with-multipoint-lines/
I just stumbled on the work of this #blender creator #Digitalist who really deserves more followers.
These videos are something that are quite rare in #b3d tutorials where there is a focus on #animation and #curves #grapheditor as you'd frequently see in #aftereffects #motiongraphics #motiondesign videos.
IMHO this takes work from blah to next level, essential details that are often overlooked.
I am trying very hard to only stay within the Unreal graph editor for all code logic (for portability reasons). But oh wow it ends up creating some pretty large graphs. And, yes, I'm constantly creating a common function library but then it means keeping a lot of tabs open.