Your citizens don't stay put in Stellaris-style 4X strategy game Final Vanguard - start a war and "entire waves of refugees can emerge"

Final Vanguard is a real-time sci-fi 4X grand strategy game that puts an unusually big emphasis on migration, with citizens moving between planets continuously.

Your citizens don't stay put in Stellaris-style 4X strategy game Final Vanguard - start a war and "entire waves of refugees can emerge"

Final Vanguard is a real-time sci-fi 4X grand strategy game that puts an unusually big emphasis on migration, with citizens moving between planets continuously.

Rock Paper Shotgun

Your citizens don't stay put in Stellaris-style 4X strategy game Final Vanguard - start a war and "entire waves of refugees can emerge"

Final Vanguard is a real-time sci-fi 4X grand strategy game that puts an unusually big emphasis on migration, with citizens moving between planets continuously.

Your citizens don't stay put in Stellaris-style 4X strategy game Final Vanguard - start a war and "entire waves of refugees can emerge"

Final Vanguard is a real-time sci-fi 4X grand strategy game that puts an unusually big emphasis on migration, with citizens moving between planets continuously.

Rock Paper Shotgun
2/11
#1 No clear political goal. Clausewitz: war is politics by other means. Without a translatable political objective, military victory means nothing. Confirmed empirically by Mearsheimer (1983) and Pape (1996).
#Clausewitz #GrandStrategy #MilitaryStrategy #IR

3/20: Introducing: Extractive Hegemonism. Not isolationism. Not retrenchment. Something more aggressive—an attempt to monetize American structural power rather than spend it maintaining an international order.

#ExtractiveHegemonism #NatSec #ForeignPolicy #GrandStrategy

1/20: Every analyst I know is walking around with the same quiet frustration. The old frameworks—realism, liberalism, constructivism—don't explain what we're watching. The map is wrong. Time to draw a new one.

#NatSec #GrandStrategy #IR #ForeignPolicy

INTRO/20: The frameworks we use to understand American foreign policy were built for a different game. Realism. Liberalism. Constructivism. None of them explain what we're watching.

This thread introduces a new theory—Extractive Hegemonism. Not the security interest. The ownership claim. Twenty posts. Core theory, two live case studies, hard implications. I'll be rolling this out in four parts over the next several days.

Strap in.

#NatSec #GrandStrategy #ForeignPolicy #Military #Policy

🕹️ Title: UnCiv
🦊️ What's: A libre TB strategy game & empire building inspired by Civ V
🏡️ -
🐣️ https://github.com/yairm210/UnCiv
🔖 #LinuxGaming #Flagship #TBS #GrandStrategy
📦️ #Libre #Java #Bin #Arch #Flatpak
📕️ https://lebottinlinux.vps.a-lec.org/LO.html

🥁️ Update: 4.19.17/-patch1
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/yairm210/Unciv/releases
🦣️ From: 🛜️ https://github.com/yairm210/Unciv/releases.atom

🏝️ https://www.youtube.com/embed/u28tWIsC01E
🩳️ https://www.youtube.com/embed/w7mhrg4fpG0
🎲️ https://www.youtube.com/embed/O_qNLmeyqWE
🎲️[fr] https://www.youtube.com/embed/tLNWW0BHZ04