https://atlas.whatip.xyz/post.php?slug=spacex-stock-surged-30-after-its-ipo-heres-where-its-going-next-according-to-2-wall-street-analysts
Quick take: <p>SpaceX Stock Surged 30% After Its IPO
#spacex #surged #stock #going
Going Medieval finally gets a building replacement feature without demolition 🔧
Swap walls, floors, and doors on the spot via a new menu, with mass selection for faster whole-building redesigns. No more tearing down and risking collapse, BIG improvement, though windows can't become solid walls. Beams now redistribute load smartly, preventing chain collapses.
Build without the headache 😎
🛠️ FINALLY, Going Medieval is fixing one of the most annoying gameplay issues: settler behavior and task routing.
A patch tested on the experimental branch is rolling into the main client. The core change rewrites route logic and task assignment: settlers will pick nearest storages and production buildings, get unstuck more often, stop bouncing between constructions, reserve multiple work slots ahead and move materials more efficiently t...
Going Medieval is getting a settler AI overhaul: route logic and task assignment were rewritten so colonists pick nearest storages and workshops, get unstuck and stop running between builds like maniacs 🛠️
The update was tested on the experimental branch and is rolling into the main client; NPCs will be able to reserve multiple job slots, ferry materials into local stockpiles, and the old bug where they picked the first production in the gl...