#git #gamedev #binaryFiles #Blender #gltb
Small project has:
player.gd
bigbinary.blend
How can i add both but have bigbinary.blend only ever have one copy on my local repo and one copy on the remote repo?
I want to change that blend file. Add. Commit and push, and have the latest file *replace* the one on remote.
I.e. for known binary files i want one copy of them in the repo but not versioned or duplicated locally or remotely.
git annex may help. Any other hook or filters ideas?
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