#git #gamedev #binaryFiles #Blender #gltb

Small project has:
player.gd
bigbinary.blend

How can i add both but have bigbinary.blend only ever have one copy on my local repo and one copy on the remote repo?

I want to change that blend file. Add. Commit and push, and have the latest file *replace* the one on remote.

I.e. for known binary files i want one copy of them in the repo but not versioned or duplicated locally or remotely.

git annex may help. Any other hook or filters ideas?

🦇