Testing box template. I needed to make it 15% smaller to fit on A4 for the test. I wanted to see the size of font and screenshots. Looks good!

Slowly preparing myself for my first ever, physical release ;)

btw: I think I will be able to make this game work on classic Game Boy too. I will need to redraw all my sprites with proper palette indexes...

#GBC #GameBoy #IndieDev #RetroComputing

Finally a good photos of my game ;)

#GameBoy #GBC #RetroComputing #IndieDev

New title screen and logo.

#PixelArt #GBC #GameBoy #IndieDev

I could not fall asleep so I made this experiment tileset :)

#PixelArt #GameBoy #GBC

Desert World levels done for now.

#GameBoy #GBC #IndieDev #GameDev #PixelArt

P1Xel Editor latest update - GBC screen colors preview build-in

#Ziglang #Tools #GameDev #IndieDev #GameBoy #GBC

New ..this thing.. sprite ;)

#PixelArt #GBC #GameBoy

I needed to go out, touch the grass, to make good photos :)

Tomblands DX (work-in-progress) in it's full glory!

#GameBoy #GBC #IndieDev #RetroComputing #GameDev #PixelArt

Added bricks for making bridges. Now I will be able to make simple logic puzzles.

#GameBoy #GBC #IndieDev

Updated tiles and palette to match GBC screen characteristics and need for clarity/contrast.

A little bit better photos - still trying to make them reflection-free.

#GameBoy #GBC #PixelArt #GameDev #IndieDev #RetroComputing