Heya Historical Game Studies folks #gamingthepast. I know this is repetitive but I keep seeing signs that people are only reading about historical problem spaces up to 2020, when the 2024 article is a major update and case study of how mechanics shape game history. Just sayin ...

https://thersites-journal.de/index.php/thr/article/view/238/415

Talk at UK in Lexington went well. Made some new friends; found more people who'd never heard of the Historical /Agential Problem Space Framework & were excited by what it could do! Yay
#gamingthepast

Presentation: https://gamingthepast.net/theory-practice/presentation-notes/

HPS diagrams:
https://gamingthepast.net/theory-practice/the-historical-problem-space-framework-for-game-analysis/

Hi friends
Got email from interested & excited in-my-work academic and educator (saw Beyond Solitaire Podcast). Love these!
I may or may'nt be many things, but my claim to be authentic is demonstrably true. I'll happily go to great length to share my work & help you. (resource🧡)
#gamingthepast

To that end.
Of course, check out https://gamingthepast.net/. I assume at 16 years old it is the longest lasting website on historical games in the classroom and beyond. It's been a repository of my work, formal and musing, for 16 years so a lot's there, all free, a fair amount of, I've heard, useful.

But breaking it down by your interests.
Historical Problem Space Framework for historical game analysis whether a historical game studies scholar or a history educator. I've got a whole up to date section with 14 years of HPS. https://gamingthepast.net/theory-practice/the-historical-problem-space-framework-for-game-analysis/

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Gaming the Past

historical games in the classroom and beyond

Gaming the Past
1753. WRITING GAME HISTORIES ​ πŸ‘‰ www.thevideogamelibrary.org/book/writing... "An accessible guide to Historical Game Studies, exploring how games represent, shape, and create history across digital and analogue forms" #Books #Booksky #Gaming #VideoGames #GameStudies #GamingThePast

Anticipating 2nd semester researched historical boardgame projects and, as usual editing Designing Historical Games. Realized I can set out a vast majority of action-choices in historical games (at least boardgames, which is what I am working on at the moment in a helpful(?) new HPS diagram.

Any constructive feedback? Content only please --- not about the iffy graphic design

#gamingthepast

#HobbyGamesRecce
Inspired by an old Osprey Illustrated Military Diary, I consider the possibility of running a historical #wargame each week, coinciding with a notable event one could explore through simulation...including event and game suggestions.

#GamesForLearning #GamingThePast #HistoryGames

https://hobbygamesrecce.blogspot.com/2025/11/wargame-calendar-challenge.html

"metrics are a design tool to move player agents to care about aspects of the problem space historical agents would have cared about."

My colleague Vinicius Marino Carvalho
thought this a quotable in my DHG draft. I'm rather fond of it too. Anyone interested in #gamingthepast want to know more?

No?

(big, disgruntled sigh as he turns back to editing)

ICYMI - a very cool new #GameStudies book published this past week. This one is high on the list to try to add to our shelves. VERY interested in reading: "Victorians and Video Games" @lindarrow.bsky.social @routledgehistory.bsky.social #GtP #GamingThePast #Gaming #Booksky @espinoza.bsky.social

The Video Game Library Newslet...

#HobbyGamesRecce
I review the repertoire of #miniature #wargames I’ve run at conventions and other public events over the years β€” suitable for entertaining and educating kids and newcomers β€” and offer a general invitation for institutions to play and learn.

#GamingThePast #GamesForLearning

https://hobbygamesrecce.blogspot.com/2025/10/event-game-repertoire.html

BOOK REVIEW - The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism

Enrique Torres-Hergueta (2025); Palgrave Macmillan; Game Studies

The Video Game Library’s Substack