"Then as now, politicians, pundits and industry leaders officially disapproved of the worst excesses of the manosphere, but declined to take an explicit stand, terrified that any display of moral integrity would alienate their base."

#Politics #Feminism #Gamergate #Manosphere

https://www.theguardian.com/commentisfree/2026/apr/13/gamergate-andrew-tate-manosphere-feminists

Feminists began raising the alarm about the manosphere decades ago – and we were ignored

We were told we couldn’t take a joke, and that social media isn’t real life. Now the misogyny of early chatrooms and Gamergate has made its way to the White House, says journalist and feminist activist Laurie Penny

The Guardian
Social media crimes: Gamergate - Negative PID

In 2014, what began as a debate over “ethics in video game journalism” quickly devolved into one of the most vicious harassment campaigns on the Internet,

Negative PID

What Bluesky Got Right: No Quote-Dunking

By Cliff Potts, CSO, and Editor-in-Chief of WPS News

Baybay City, Leyte, Philippines — April 8, 2026

For years, quote-tweeting was framed as a neutral feature. In practice, it became one of the most efficient harassment tools ever built into a social platform. A single post could be ripped from context, broadcast to a hostile audience, and turned into a target without the original author having any control over the outcome.

That dynamic was not accidental. It was profitable.

When Bluesky removed quote-dunking as a core mechanic, it eliminated a primary vector for pile-ons. The effect was immediate: fewer dogpiles, fewer viral humiliations, and fewer people learning the hard way that visibility can be dangerous.

Quote-Dunking Was Never About Conversation

Quote-dunking rarely functioned as dialogue. Its real purpose was amplification without consent. A post was no longer addressed to the person who wrote it; it was addressed to an audience primed to laugh, mock, or attack.

This created a structural imbalance. One user spoke. Another summoned a crowd.

On algorithm-driven platforms, that crowd was often rewarded. Engagement spiked. Conflict spread. The original author absorbed the consequences.

Removing quote-dunking did not silence criticism. It changed where criticism happened.

Context Is a Form of Protection

When responses occur in-thread or in separate posts without forced amplification, context survives. Readers can see what was actually said. Disagreements unfold at a human scale instead of being reframed for maximum outrage.

Bluesky’s design forced responses to stand on their own. If someone wanted to criticize a post, they had to do so without dragging the original author into a hostile spotlight. That requirement alone reduced abuse.

It also improved discourse.

People were more careful.
Arguments were more precise.
Performative cruelty lost efficiency.

Pile-Ons Require Infrastructure

Harassment at scale does not happen spontaneously. It requires tools that allow many people to converge quickly on a single target. Quote-dunking provided that infrastructure.

By removing it, Bluesky disrupted the mechanics of mob behavior. Pile-ons became harder to organize and easier to ignore. Abuse lost momentum before it could metastasize.

This mattered most for marginalized users, who have historically been the primary targets of public dunking. When the spotlight could not be weaponized as easily, participation felt safer.

Disagreement Did Not Disappear

Critics argued that removing quote-dunking would weaken debate. That did not happen. Disagreement remained common. What changed was tone and scale.

Arguments stayed closer to the people involved. They did not automatically escalate into spectacle. Users could disagree without turning someone else into content.

That distinction is the difference between conversation and theater.

Why Other Platforms Kept the Feature

Quote-dunking drives engagement. It produces screenshots, viral moments, and outrage cycles that algorithms love. Platforms that depend on attention extraction have little incentive to remove it.

Bluesky made a different choice. It accepted lower spectacle in exchange for lower harm.

That decision revealed something important: many of the internet’s worst behaviors are not cultural inevitabilities. They are the result of specific design choices.

Removing quote-dunking did not make Bluesky perfect.
It made abuse less scalable.

For more social commentary, please see Occupy 2.5 at https://Occupy25.com

This essay will be archived as part of the ongoing WPS News Monthly Brief Series available through Amazon.

References (APA)

Marwick, A., & boyd, d. (2011). To see and be seen: Celebrity practice on Twitter. Convergence, 17(2), 139–158.
Citron, D. K. (2014). Hate Crimes in Cyberspace. Harvard University Press.
Gillespie, T. (2018). Custodians of the Internet. Yale University Press.
Massanari, A. (2017). #Gamergate and the fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures. New Media & Society, 19(3), 329–346.

#BlueSky #Gamergate #internetCulture #onlineHarassment #platformDesign #queerSafetyOnline #quoteTweeting #socialMediaGovernance
Social media crimes: Gamergate - Negative PID

In 2014, what began as a debate over “ethics in video game journalism” quickly devolved into one of the most vicious harassment campaigns on the Internet,

Negative PID
🎮💌 Behold, a tech blogger's "love letter" to 'girl games' which is basically a #nostalgia trip wrapped in hyperlinks and #SEO sugarcoat. They managed to turn what could be a simple appreciation into a labyrinth of buzzwords and subscription plugs. 🙄💻 #JustHitPlayAlready
https://aftermath.site/a-love-letter-to-girl-games/ #techblogger #gamergate #gamingculture #HackerNews #ngated
A Love Letter To 'Girl Games'

Games are doomed by femininity.

Aftermath

@michaelharley He's often credited with coining the hashtag #gamergate and has something of a history. This is from over 10 years ago, though, so maybe he's had a redemption arc I missed.

I will still watch this, even if they were to do a Star Trek style animation treatment.

https://www.abc.net.au/news/2015-02-18/keogh-like-it-or-not-supanova-popular-culture-is-political/6128572

Like it or not, Supanova, popular culture is political

Try as it might, Supanova cannot simply ignore the fact that one of its key guests is also one of the instigators of pop cultures' most destructive hate groups.

Bueeno pos si nos hicimos ilusiones con lo de la nueva serie de animación de Firefly resulta que no todo es tan bonito. No sabía yo que el Baldwin fue el instigador y creador del puñetero #gamergate y aún así lo mantienen en el equipo, con lo que ya no importa que mantengan alejado al Whedon.

https://bsky.app/profile/unburntwitch.com/post/3mh4khlowxs2n

Zoë “Baddie Proctor” Quinn (@unburntwitch.com)

Adam Baldwin was literally *the* guy who named GamerGate and made it go viral. It was just some loser 4chan/incel YouTuber shit before then. They spammed him to get his attention because they knew he’s also a psycho loser and they wanted to make it go viral, and he did it. And it worked. [contains quote post or other embedded content]

Bluesky Social
something something #gamergate; something something i hate it here 🤦‍♀️

https://theconversation.com/i-want-someone-submissive-married-at-first-sight-gives-the-manosphere-a-prime-time-slot-276974

"The “#manosphere” emerged in the 1990s and early 2000s – but gained momentum during #Gamergate in 2014...This worldview sees men as inherently dominant and women as inherently submissive. It ultimately seeks to put both men and women into boxes that limit and control them."

It's growing and potentially endangering our youth by encouraging them to subscribe to #toxic ideals and behaviors. Platforming men like the mentioned Tyson Gordon and famous rage-baiters like Andrew Tate, gives these ideals an evolving platform.

With our program Gaming Against Violence, we believe we can uplift, empower, and encourage our youth instead - by showing them a different way of co-existing and community.

This year, with growing concerns over escalating behaviors like politicians suggesting women shouldn't vote and trad-wives becoming aspirational, we've decided our 2026 topic for our annual game jam is TOXIFY. Can you design a game, with no on-screen violence, that address the growing trend of toxic behaviors, ideals, and attitudes that impact our young people?

PITCHES ARE DUE MARCH 23. Cash prizes are guaranteed for all finalists. Learn more at toxify.org.

‘I want someone submissive’: Married At First Sight gives the manosphere a prime time slot

No longer confined to social media feeds, the misogynistic ‘red pill’ worldview is now being amplified on Australian broadcast television.

The Conversation