Mech-Elites: Illuminating the Mechanic Space of GVGAI

This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for $4$ different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.

arXiv.org
Gamification by Design
(2011) : Zichermann, Gabe and Cunningham, Christopher
isbn: 978-1-449-39767-8
#MDA #design #game_mechanics #games #gamification #text_book
#my_bibtex