Mech-Elites
(2020) : Charity, Megan et al
url: https://arxiv.org/abs/2002.04733
#GVGAI #MAP_Elites #quality_diversity #mech_elites #game_mechanics #my_bibtex
(2020) : Charity, Megan et al
url: https://arxiv.org/abs/2002.04733
#GVGAI #MAP_Elites #quality_diversity #mech_elites #game_mechanics #my_bibtex
Mech-Elites: Illuminating the Mechanic Space of GVGAI
This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for $4$ different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.