Unser Tagungsband zur gamepathy #2 aus dem Jahr 2024 ist nun erschienen!
Viel Spaß bei der OA-Lektüre!
https://repository.iu.org/items/dd23cd3b-cb07-4af9-bc67-61749f658f61
Vom 12. bis 14. Dezember 2024 fand die Gamepathy #2 statt, die einerseits aus einer Remote-Fachtagung und andererseits aus einem Game Jam vor Ort am IU-Standort Regensburg bestand. Die Fachtagung umfasste eine Reihe interner sowie externer Vorträge. Die Organisation und Durchführung des Game Jams übernahmen Studierende des B.A. Game Design der IU. Begleitet wurde die Doppelveranstaltung von einem Videoteam der IU und via Stream konnte das Geschehen online verfolgt werden. Die Aufzeichnung ist auf gamepathy.de abrufbar. In diesem Band finden sich einige der Vorträge von der Fachtagung in Textform aufgearbeitet, überdies ergänzt um eine terminologische Auseinandersetzung mit dem Begriff Gamepathy sowie einer kurzen Kontemplation zum übergreifenden Thema: Utopien.
My episode of the Humour and Games podcast (Season 3, Ep. 9) is out! 🎮😄 The hosts and I talk Tetris parodies, paradox, and the comedy of game design — based on my chapter in Video Games and Comedy (Palgrave, 2022). 🎧
more info: https://sebastianmoering.com/humour-and-games-podcasts/
I recently found out this #opensource project about video game spaces, or "a digital museum of video game levels," as its creators described it. Within the webpage several levels are fully explorable, in order to better grasp their spatial qualities: https://noclip.website/
#games #videogames #gamestudies #architecture #spatialanalysis #urbanism #3dmodel #leveldesign #worlddesign #design #museum #preservation

In this second episode of the CH Ludens podcast, host Eugen Pfister talks with his colleague Prof. Yannick Rochat, who leads the project Team at UNIL. Together, they discuss the game studies scene in Switzerland and previous networking efforts, which ultimately led to ever closer cooperation in our Sinergia project. Yannick introduces us to his team – Pierre-Yves, Sophie and Johan – and talks about the countless interviews that have been conducted so far, as well as the Platform Studies, which in Lausanne focus primarily on the analysis of the Swiss computer ‘Smaky’. Finally, Yannick introduces us to the history of the Zeta Challenger from Biel/Bienne and the different initiatives of games history and games preservation in Switzerland.
Friendly reminder: Arno Görgen and me are searching for your contributions to a special issue at gamevironments titled "Bedroom Journalists? Zines and Early Player Cultures"! #GameStudies
Deadline for Abstracts: 01.06.2026
Find the full CfP here: https://journals.suub.uni-bremen.de/index.php/gamevironments/openquests