Vide-coded apps published as Free Code are like foundations made of concrete mixed with oatmeal instead of sand. Do not build on them. Ever.
Vide-coded apps published as Free Code are like foundations made of concrete mixed with oatmeal instead of sand. Do not build on them. Ever.
Free music, Free Sunday, Free mind..
Relaxing..
Enjoy! 🎶 ❤️
Get it here:
https://solarphasing.bandcamp.com/yum
4th3-ka3m
cuel-67d6
ew64-kjxy
gsyh-gker
th2p-b9fd
2el8-w9jh
d8sy-ct95
uzfw-vdks
xya4-6ctl
4k9q-yh3j
Listen to it:
https://solarphasing.bandcamp.com/album/the-serenity-path
#music #electronic #ambient #electronicmusic #bandcamp #freemusic #freecode #yum
#LlamaLegends has released on #CrazyGames! 🎮
To celebrate, unlock the new "Crazy Gamer Llama"!🕹️
🎁Redeem the Code:
CRAZYGAMES
In your Gift Box!
https://crazygames.com/game/llama-legends
#IndieDev #FreeLoot #Gacha #WebGame #BrowserGame #Gaming #FreeCode #IndieGame #Idle #RPG #indiegames #clicker
Tổng hợp CODE Blue Lock Rivals Mới Nhất - Cập nhập liên tục
Đừng bỏ lỡ cơ hội nhận code miễn phí để đổi lấy các phần thưởng cực giá trị trong Blue Lock Rivals!
➡️ Lấy code Blue Lock Rivals tại: https://modpure.cx/thu-thuat/code-blue-lock-rivals/
✨ Code mới luôn được cập nhật, vào ngay để nhận quà miễn phí!
#CodeBlueLockRivals #MODPURE #BlueLockRivals #GameRoblox #FreeCode #CODERoblox
**🚀 Cập nhật mới cho Rendrflow - AI Upscaler offline!**
Cảm ơn cộng đồng đã phản hồi tích cực! Bản cập nhật mới đã khắc phục lỗi crash, tối ưu hiệu suất và hỗ trợ 10 ngôn ngữ. Code **Welcome2026** để unlock Pro miễn phí!
#AI #Upscaler #Tech #CộngĐồng #FreeCode #Rendrflow #AppUpdate #VietnameseTech
Tôi vừa tạo ra một loạt các công cụ miễn phí cho dự án phụ của bạn: Studio chụp màn hình, Trình chọn màu OKLCH, Trình tạo màu gradient lưới và Trình xem trước OG #công_cụ_miễn_phí #sideproject #freecode #tool #Công_cụ_dự_án_phụ #phần_mềm_miễn_phí
https://www.reddit.com/r/SideProject/comments/1orowzs/i_built_a_bunch_of_free_tools_for_your_side/
Fortunately some developers stepped up to fork the Simple apps under the name Fossify;
So we can still have that simple, pleasant app experience we know and love, with regular updates via F-Droid or our app manager of choice.
This is a textbook example of how Free Code licenses, which enshrine the software freedoms of the people who use software, can protect us from enshittification.
(3/3)
Neueee Staaaaffeeeeel!!
#wildwildweb #opensource #FreeSoftware #ardmediathek #coding #freecode
Christian kämpft mit Selbstzweifeln. Doch dann findet er ein neues Hobby, das sein Leben ändert - und nebenbei das von jedem, der das hier gerade liest. Ein Deep Dive in die Welt der Open Source Maintainer, eine Gruppe freiwilliger Programmierer, die das Internet für uns alle am Laufen hält und dabei immer mehr Druck gerät. SHOWNOTES Podcast-Tipp: "Too Many Tabs" hört ihr hier: https://1.ard.de/too_many_tabs Happy Places der Woche: André nerdet sich in Beatles Songs rein: https://shorturl.at/D4Arp Caro von Too Many Tabs ist im "Wer wird Millionär Trainingslager" unterwegs: https://spiele.rtl.de/denk-spiele/wer-wird-millionaer-trainingslager-online.html Und Miguel treibt sich auf den Insta-Accounts von Hubert Feller und Matthias Mangiapane rum: https://www.instagram.com/reel/DHRRNHZoJNE/ Hier lest ihr einen guten Text des Standard zum finnischen Entwickler Lasse Collins und dem XZ Utils "Hack": https://www.derstandard.at/story/3000000213960/wie-die-computerwelt-gerade-haarscharf-an-einer-sicherheitskatastrophe-vorbeigeschrammt-ist Vordenker Richard Stallman über die Grundsätze der Open Source Bewegung https://www.youtube.com/watch?v=Ag1AKIl_2GM Schüler eklären Log4j so gut, dass es jeder versteht https://www.youtube.com/watch?v=W_p6YmLQfp8 CNN Beitrag über Log4J https://edition.cnn.com/2021/12/15/tech/log4j-vulnerability/index.html Das Open Source Förderprogramm des Bundesministeriums für Wirtschaft und Klimaschutz https://www.sovereign.tech/ Ein Ex-Maintainer bloggt über seine Gründe aus Open Source auszusteigen https://dev.to/sapegin/why-i-quit-open-source-1n2e
#GameDev #FreeCode #Godot #CSharp If anyone wants to play with this, the code is here:
https://github.com/IanBadcoe/SubD_Test
(to be precise, that is the test project which has the real repo as a sub-module)
Semi-polished and moderately tested, there are some awkward corners...
The features are:
- build-control-mesh from cubes (lame)
- build-control-mesh from "cylinders" (prisms)
-- radius, roll, pitch, yaw for each section
-- set edges/verts sharp, or tag them for later retrieval
-- add holes, set their edges sharp or tag them
- normals for all polys/edges/faces
Omissions:
- no UVs yet
- there is a ton of Linq used, it works for me in editor, but may give GC stalls if used a lot in game...
Further work:
- I want to add a feature beyond "holes" where I can turn a hole into a "socket" into which another surface could be plugged, producing side-branches...
- if performance is a problem, rewrite in C++...
Talk to me if you need anything. I do bite, but I am (on average) a long, long way away from you 😄