Naev 0.13.1 is out with some bugfixes, as you'd expect: https://naev.org/blarg/2026-01-03_0.13.1/
Oh damn. Naev 0.13.0 is out. Merry christmas everyone!
This one packs a few new missions, and a lot of incremental improvements to the engine (notably, a migration to SDL3 and the start on the Rust rewrite) as well as the game's overall balance and feel.
Read the announcement now now now now:
https://naev.org/blarg/2025-12-25_0.13.0/
Downloads in all the usual places: https://naev.org/downloads/
“I also think it's a fundamental right of a developer to be financially rewarded for their work.”
Et le type présente une illustration (moche) faite par Grok en tête de sa page...🤦♂️
Naev 0.13.0-beta.2 is out!
A few issues have been fixed, but by far the most notable change in this (pre-)release is the swap to lossy assets. Naev will now use lossy AVIF and less bloated Vorbis files internally (with support for Opus audio on the way)
Already the game's download sizes have been slashed by 60-70%!!
Post mit Erklärung zur #Fedikarte und zum Weitersagen: https://rheinneckar.social/@hdvalentin/114780069676340837
Was stuck the past week(s) in my #lisp implementation in #zig on #closures, as they provide an real challange with their capturing properties. Espc bc I didn't wanted to resort to using things like arbitary "rules" to restrict the language only for closure to work, or already implementing a tracing #garbagecollector for this.
I rather choose to use #ARC (Atomically Reference counting) for this, which comes with a few problems. And as I found nobody that has solved this problem, I've come up with a solution to it myself: 'Switchable references with strongchain elemination'. A bit bulky name, and the technique is still in it's beginning, but when implemented in rust the compiler dosnt complain and valgrind dosn't detects any leaks.
I've written a fairly big blogpost about it too, including not only the whole explanation how it works but also alternatives I've considered. Check it out if you're interested!
Now I only need to translate it over to zig, but hopefully that dosnt take so long x3
#coding #programming #software #oss #foss #ossdev #fossdev #lisp #zig #rust #softwaredevelopment #pldev #programminglanguages #referencecounting #rc #arc