Moonball Magic (Famicom Disk System) (1988)

For once, a look at the fantastic box art of this flipper game.
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#MoonballMagic #FamicomDiskSystem #famicom #nintendo #videogames #gaming #games #retrogaming #retrogames #arcade #aesthetic #backgrounds #gamebackground #clouds #sky #pixelart #pixelaesthetic #VGArt #80sgames
Fa 38 anys, al novembre de 1987, al Famicom Disk System s'estrenava Kick Challenger: Air Foot — un heroi vegetal que repartia patades! 🍅 Celebrem, amics! #RetroGaming #FamicomDiskSystem
Companys, fa 39 anys, al novembre del 1986, Dead Zone sortia al Family Computer Disk System japonès. Sci‑fi i acció retro de Sunsoft que encara ens enamora 🎮 #RetroGaming #FamicomDiskSystem

New blog post time!

This week's game is Lutter, an ambitious Famicom Disk System exclusive that combines the bump combat of Hydlide, level design that resembles Lode Runner, and the puzzle solving + inventory management of The Castle. It sounds ridiculous, but it really does work!

https://ephemeralenigmascom.wordpress.com/2025/11/10/lutter/

#famicomdisksystem #blog #writing #videogames #gaming #retrogaming

Lutter

Lutter takes the Hydlide formula, makes it a side-scroller, gives it the intricate level design and aggressive enemies of Lode Runner, sprinkles in a bunch of puzzles and item management like The C…

Ephemeral Enigmas
Amics jugadors: fa 39 anys, al novembre de 1986, Ginga Denshou: Galaxy Odyssey arribava al Family Computer Disk System al Japó. Un clàssic espacial per a nostàlgics! 🚀 #FamicomDiskSystem #RetroGaming

[geekdays.log] #21 - Famicom Disk System

https://peertube.cluster.wtf/w/x4HgmZmURqrE1qwbEVCPuc

[geekdays.log] #21 - Famicom Disk System

PeerTube
Fa 37 anys (octubre 1988) que Raimais arribava al Family Computer Disk System al Japó! Matamarcians i ritmes frenètics amb l'empremta Taito — celebrem aquesta joia retro 🎮 #Raimais #FamicomDiskSystem
The #FamicomDiskSystem, which Metroid was first coded for, had an additional sound chip which Metroid used, so when it was ported to the NES sound processing had to be done in the frame time which lags more frames.
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