The last major feature for #escoria 4.0.0 is in! We’re down to bug fixes and then it’s on to a proper beta release.
Stay tuned!
#godotengine #gamedev #pointandclick
Cc @StraToN
The last major feature for #escoria 4.0.0 is in! We’re down to bug fixes and then it’s on to a proper beta release.
Stay tuned!
#godotengine #gamedev #pointandclick
Cc @StraToN
Os acordáis de la fascista esta que al día siguiente de censurar un espectáculo de teatro, en teoría, la habbía fulmunado el PP con una dimisión expres?
Son #escoria.
Pues mira: 👇
Big news from the world of #Escoria ! (Well, at least in our estimation.)
Escoria’s documentation has been fully updated, including living documentation based on docstrings.
This includes docs for ASHES (the replacement for ESCscript) and is fully updated for the Godot 4-port of Escoria.
We need community feedback to help close any gaps so head on over to https://docs.escoria-framework.org/en/devel/
Thanks to everyone for all their patience over the past year!
Cc @StraToN
#Escoria has now officially been ported to #Godot 4! Feel free to check it out, but we’re currently in the middle of updating the docs as well as some of the supporting GitHub Actions.
Feedback and testing is always welcome, especially as we work to iron out some bugs.
Stay tuned for an Escoria #gamejam coming in the near future, which we’re going to use to really flush out as many bugs and issues as possible!
Not a member of the #Escoria official community? Come join us now! We’d love to have you onboard! Especially with the imminent #Godot 4 port!
Join us on Discord here: https://discord.gg/rSFdthAH
I miss being neck-deep in language and compiler creation.
It’s a good feeling knowing your interpreter can be repurposed for static analysis for your new scripting language.
Things are looking up for #Escoria ladies and gentlemen.
Adding some static analysis tool scripts to #Escoria for our new #ASHES interpreter as part of the Godot 4 port. We want to head off problems before runtime.
Are you SURE you want to allow your player to move around during an “exit scene” event? We’ll make sure you know about it while you’re still developing!