Kim Munro has written a short report on the screenwriting & filmmaking event I was just at in Adelaide! It gives you a glimpse of the experience and what I spoke about. 🙂

Report for The International Journal of Creative Media Research: https://ijcmr.online/2/announcement/view/6

#screenwriting #filmmaking #changedesign #emancipatorydesign

Screenwriting Research Network Conference + Sightlines Festival: University of South Australia, 17th – 20th September | International Journal of Creative Media Research

I thoroughly enjoyed long-time colleague Anthony Mullins' talk on structures "Beyond the Hero's Journey."

Anthony extends his manual on the topic by describing various act structures suitable for film & TV (and games) and, as a bonus, shares some great exercises to teach screenwriting with them.

Link to Youtube video: https://www.youtube.com/watch?v=7LQa4zz1lb4

Link to Anthony's manual: https://unsw.press/books/beyond-the-heros-journey/

#screenwriting #emancipatorydesign #writing #narrativedesign #changedesign

13th Comparative Screenwriting Seminar

YouTube

An article I've written on playtesting for innovation has just been published in the "Game Developer" Magazine.

It's about how we can facilitate more innovation in games, but also applies to films, TV shows, novels, plays, non-fiction writing, anything in life! :)

https://www.gamedeveloper.com/production/dear-tester-this-is-how-you-can-help-us-be-innovative

#gamedevelopment #screenwriting #emancipatorydesign #socialchange #writing

Blog | Dear Tester, this is how you can help us be innovative

We’re currently developing a mini open world local co-op called Bugging Humans. It has a shared asymmetrical UI — where one player doesn’t see the screen but they have the controller, and the other player sees the screen and they have the keyboard. This means best practices, for instance in level design, have to be adapted. It also means blind and low-vision players can play with sighted players. The game could involve many innovations, unless we stuff it up by avoiding player discomfort. We know what we need to do, but perhaps our playtesters can meet us half-way

I enjoyed Chris Neilan's talk on "Moving Away from the Monoplot: Teaching Unconventional Narrative Structure." I look forward to his book -- coming out from Bloomsbury this year.

Talk just put on Youtube: https://www.youtube.com/watch?v=ZHNCO4ju5eo

#screenwriting #narrativedesign #writing #emancipatorydesign

10th Comparative Screenwriting Seminar

YouTube

"Yes, things must happen in your story. Changes must occur within characters and their relationships. But those things are rarely what you think they must be." -- Paul Guyot, Kill the Dog

Link to author's website page of book: https://www.screenwritingtruth.com/kill-the-dog

#screenwriting #writing #narrativedesign #emancipatorydesign

Be a Professional Screenwriter | KILL THE DOG

Screenwriting Truth will take your career to the next level with the personal guidance of an actual working Hollywood screenwriter— Paul Guyot.

Love Chuck's framing of designing in your own way: it's what you're gifting to this timeline.

Link to Chuck's FB post: https://www.facebook.com/100044554564295/posts/pfbid02ixtPAyGbEeeV91ttV9FqqzaAedRzjdbWNi3zY95DD1mpWPLtYci1zPf1u6462xFRl/

#writing #screenwriting #gamewriting #emancipatorydesign

One of the things I'm interested in is figuring out solutions to the tricky problems that come up when you're designing according to non-status-quo values and goals.

The following article by Matt Bell doesn't address this directly, but is part of the space. If you're doing something different and people are finding it difficult, how you can you make it work?

Link to his article (scroll down): https://mattbell.substack.com/p/42-managing-difficulty-in-fiction

#narrativedesign #emancipatorydesign #liberateddesigner

#42: Managing Difficulty in Fiction

Ben Marcus, Lance Olsen, Paul Kingsnorth, Eimear McBride, David Mitchell, Marlon James, Brian Evenson, Catherynne M. Valente, George Perec, Peter Turchi, Claire Dederer, Jack Driscoll, Yan Ge

No Failure, Only Practice

Talk by narrative designer Jen Coster on "It’s Not About You: Beyond the Hero’s Journey"

"...As we increasingly recognize the importance of collectivism and community over the actions of a lone hero, it’s time to explore a different narrative framework for the stories that we want to tell."

Youtube: https://youtu.be/Ka_zrkVVBuc

#narrativedesign #socialchange #emancipatorydesign #gamewriting #screenwriting

It’s Not About You: Beyond the Hero’s Journey #GDoCExpo

YouTube

Checking out Ana Henrique's book (available for free download):

Designing Futures: How Can Ethics Shape Design Theory and Practice

"Design, in all its forms, seems to be at a point of reckoning. As it becomes increasingly clear that past solutions have not only failed but were flawed from the start, this research hopes to provide some ways in which we can look back, as well as forward."

https://www.anahenriques.eu/designingfutures/

#emancipatorydesign #design #futures #ethics

DESIGNING FUTURES: HOW CAN ETHICS SHAPE DESIGN THEORY AND PRACTICE

Awesome book made by Ana Henriques

I enjoyed reading this book on my trip:

“I consider the experimentalism of the art practices discussed in this book in this fashion, and I analyze how artists’ readiness to devise new forms and modes of making and circulating their art—or to utilize forms and techniques from other types of social practice—is meaningful to the politics of their practice and its articulation with collective struggles.” -- Jennifer Ponce de León

https://read.dukeupress.edu/books/book/2859/Another-Aesthetics-Is-PossibleArts-of-Rebellion-in

#intermedia #emancipatorydesign #ARGs

Another Aesthetics Is Possible: Arts of Rebellion in the Fourth World War

In Another Aesthetics Is Possible Jennifer Ponce de León examines the roles that art can play in the collective labor of creating and defending another social r

Duke University Press