#Linux #OpenSource #Vulkan #Direct3D #DXVK #Proton #LinuxGaming
DXVK 3.0 brings lots of improv...
DXVK 3.0 brings lots of improvements for Windows games on Linux / SteamOS https://www.gamingonlinux.com/2026/06/dxvk-3-0-brings-lots-of-improvements-for-windows-games-on-linux-steamos/
#Linux #OpenSource #Vulkan #Direct3D #DXVK #Proton #LinuxGaming
أصدرت Wine 11.10 تحديثًا جديدًا لطبقة التوافق متعددة المنصات، مما يسمح بتشغيل تطبيقات ويندوز على أنظمة لينكس وماك أو إس وبي إس دي. يشمل التحديث تحسينات في ترجمة Direct3D، وإعادة تنفيذ دعم XPath، وتعزيز توافق VBScript، بالإضافة إلى 17 إصلاحًا للأخطاء لمجموعة متنوعة من البرامج والألعاب.
🚗 BeamNG.drive is coming to PS5 this year, the soft‑body car sandbox famous for insanely realistic crashes and unique vehicle deformation.
On PC in Early Access for over ten years, the devs revealed a big 0.39 update: volumetric clouds, improved lighting, Direct3D 12 renderer, HDR, better shadows, updated night lights, material/weather FX, plus memory and load optimizations. Physics will get upgrades too (aero effects, bump‑dra...
#SteamAndEpic #Multiplayer #Direct3D #Physics #Russian #BeamNG
Gaming on Linux with an older GPU levels up with DXVK-Sarek v1.12 bringing major new features https://www.gamingonlinux.com/2026/04/gaming-on-linux-with-an-older-gpu-levels-up-with-dxvk-sarek-v1-12-bringing-major-new-features/
#Linux #OpenSource #Vulkan #Direct3D #DXVK #Proton #LinuxGaming
Una pena no poder utilizar #Claude Code para que te escriba el código de #Direct3D porque en #Microsoft no son tontos y no han querido dar acceso para entrenar #LLMs con el código de su software [1]. Pero para fusilar código #copyleft no hay problema, ¿eh?
[1] Give Up #GitHub: The Time Has Come! https://sfconservancy.org/blog/2022/jun/30/give-up-github-launch/
Those who forget history often inadvertently repeat it. Some of us recall that twenty-one years ago, the most popular code hosting site, a fully Free and Open Source (FOSS) site called SourceForge, proprietarized all their code — never to make it FOSS again. Major FOSS projects slowly left SourceForge since it was now, itself, a proprietary system, and antithetical to FOSS. FOSS communities learned that it was a mistake to allow a for-profit, proprietary software company to become the dominant FOSS collaborative development site. SourceForge slowly collapsed after the DotCom crash, and today, SourceForge still refuses to solve these problems0. We learned a valuable lesson that was a bit too easy to forget — especially when corporate involvement manipulates FOSS communities to its own ends. We now must learn the SourceForge lesson again with Microsoft's GitHub.
RE: https://masto.ai/@phoronix/116386352674760772
La primera versión de #Direct3D fue la 2/3, publicada entre junio y septiembre de 1996. Así que finalmente tendríamos todo Direct3D disponible fuera de #Windows.
D7VK version 1.6 gets improved vertex processing and VSync handling https://www.gamingonlinux.com/2026/03/d7vk-version-1-6-gets-improved-vertex-processing-and-vsync-handling/