Took me several days, but making nice, slow progress...
Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...
And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!
Am I a GBA dev yet?
Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
https://blog.allpurposem.at/making-a-wii-game-in-2024
Follow on #rss: https://blog.allpurposem.at/feed
Follow on fedi: @mat
Tags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp
#WIP port for the Nintendo #GameCube and #Wii, based on the WIP for the #Playstation2.
Right now, I'm still struggling to fix the billboards. After that, I might try to fix the wonky perspective and work on improving the graphics quality
Did a proof of concept (butchered my engine internals) in my codebase to get my game running on a Wii emulator.
I just wanted to see how possible it was :)
Built with #ziglang, #devkitpro and #GRRLIB!