For the duration of the GBA Jam all the GBA packs are on sale or free! https://beatscribe.itch.io #gba #gbajam #gbdev #butano #gameboyadvance #devkitpro#gameboy #chiptune
beatscribe - itch.io

itch.io
I #hate it when they do an #ikea and make you #compile the §&$§ yourself...

https://github.com/infosia/vrmpack

You think I ever complied something in my life ?

Ok
your are correct, but #devkitpro is a long tamago !
GitHub - infosia/vrmpack: vrmpack is a tool that can automatically optimize VRM files to improve loading and rendering speed.

vrmpack is a tool that can automatically optimize VRM files to improve loading and rendering speed. - infosia/vrmpack

GitHub

Took me several days, but making nice, slow progress...

#GBA #GBADev #Butano #devkitpro #cpp #cplusplus

Man, this took way longer than I expected... but totally worth it! I have collision detection :) with map chunking and everything...

And, I also used pointers - intentionally and with understanding, mind you - for the first time. Hooray!

#GBA #GBADev #butano #devkitpro #gamedev

Just published a new #blog post, on writing a 3D Wii #homebrew app as a surprise for a graphics programming presentation (I got to bring a Wii to class hehehe). I'm super happy how it turned out!
https://blog.allpurposem.at/making-a-wii-game-in-2024

Follow on #rss: https://blog.allpurposem.at/feed
Follow on fedi: @mat

Tags for visibility: #homebrew #wii #gamecube #gcn #devkitpro #directx #graphics #gamedev #foss #retrocomputing #cpp

Making a Wii game in 2024

As a game developer, some of my most creative work has come from embracing limitations rather than fighting against them. As counterintui...

All-Purpose Mat's Blog

#WIP port for the Nintendo #GameCube and #Wii, based on the WIP for the #Playstation2.

Right now, I'm still struggling to fix the billboards. After that, I might try to fix the wonky perspective and work on improving the graphics quality

#devkitpro #homebrew #powerpc

Did a proof of concept (butchered my engine internals) in my codebase to get my game running on a Wii emulator.

I just wanted to see how possible it was :)

Built with #ziglang, #devkitpro and #GRRLIB!