Dev Log #2: OmniVocal in Production
Dev Log #2: OmniVocal is live in production.
Post to 10 platforms from VS Code via MCP. Telegram approval before anything goes public. This post was broadcast using OmniVocal itself.
Dev Log #2: OmniVocal in Production
Dev Log #2: OmniVocal is live in production.
Post to 10 platforms from VS Code via MCP. Telegram approval before anything goes public. This post was broadcast using OmniVocal itself.
In lieu of week notes, some scattered notes about my newest project, a Slay the Spire AI:
Here is a video showing the blueprint feature in action, with the engine converting it in C# !
Join us! :))
https://linktr.ee/rpgcreator
#rpg #opensource #software #indiedev #gamedev #devlog #development #game #Softwaredevelopment
After 3 years of development and a free game, people still can't see past the placeholder art.
If you can't look at the gameplay because the initial visuals don't 'fit' your taste, I'm redesigning it myself. Iām stripping it down so there are no more excuses to ignore the mechanics.
#Gamedev #IndieDev #PixelArt #MastoArt #CreativeToots #DevLog #SoloDev #IndieGame #DigitalArt #GameDesign #Aseprite
After spending so much time learning about Cmake, Make and pk-config, I've come to the conclusion that they are all unnecessary layers of abstraction.
These abstractions create technical debt. It may look daunting to see a 240 character long string in the command line but that string has value. Every version, linked library and directory name is visible. Aliasing all of those variables is unnecessary if they aren't going to be reused.
I have an important update!
The trick I used to get Make to compile the static libraries for SDL3 without CMake only seems to work for windows.
As per the readme, the linux static sdl3 library does not appear to exist. If you're a linux user like me, you'll probably be used to shared libraries anyway.