Crowds fill Tokyo's many bustling arcade halls — not to battle it out in fighting games, but to snag plush toys from claw machines. https://www.japantimes.co.jp/business/2026/01/23/companies/crane-games-arcades/?utm_medium=Social&utm_source=mastodon #business #companies #cranegames #anime #toys
Hooked on the claw: How crane games conquered Japan's arcades

'Crane games are keeping the sector afloat,' said Morihiro Shigihara, an industry expert and former arcade manager.

The Japan Times
Got enough coins for one more try? Today, Sega’s influential UFO Catcher crane game celebrates its 40th anniversary. https://www.japantimes.co.jp/life/2025/06/24/digital/ufo-catcher-40th-anniversary-sega-arcade/?utm_medium=Social&utm_source=mastodon #life #digital #cranegames #sega #ufocatcher #arcade
King of Japan’s arcades, Sega’s UFO Catcher turns 40

Where would Japan’s arcades be without the rows and rows of crane games that Sega’s influential machine helped popularize?

The Japan Times
Crane games win hearts at amusement arcades with limited-edition prizes

Thanks to the growing popularity of anime, crane games have become a popular family pastime and are also attracting foreign visitors.

The Japan Times
Competition is heating up in the Japanese market for remote control claw machine games after playing the popular arcade game on smartphones quickly caught on during the COVID-19 pandemic. https://www.japantimes.co.jp/business/2023/08/20/tech/competition-heats-up-in-japans-remote-control-claw-game-market/?utm_content=buffer6f138&utm_medium=social&utm_source=mastodon&utm_campaign=bffmstdn #business #tech #videogames #tech #sega #taito #dmm #cranegames #tech
Competition heats up in Japan's remote control claw game market

The estimated size of the market is currently around ¥20 billion to ¥30 billion, according to an industry source.

The Japan Times