Here's a cool OS/2 program to track appointments, contacts, and to-do lists. https://computeradsfromthepast.substack.com/p/sundial-systems-relish #computerhistory #computermagazines #computerads
Sundial Systems' Relish

The Premier Workplace Shell Calendar, Phone Book, To Do List, and Program Runner, too

Computer Ads from the Past
In the 90s, #Intel released a board so #IBM PC/XT owners could take advantage of the new 386 chip. https://computeradsfromthepast.substack.com/p/intels-inboard-386pc #computerhistory #computermagazines #computerads
Intel's Inboard 386/PC

Welcome to the 1990s.

Computer Ads from the Past
T/Maker: Tiny Software Company Takes on the Giants (Interview)

An interesting look at a company with less than 20 employees playing with the big boys

Computer Ads from the Past
ViaGrafix Computer Training Videos

Learn...by Simply Watching TV

Computer Ads from the Past
What do you do when you have a 5-inch display and you want to see what you're working on? Buy a magnifying lens. https://computeradsfromthepast.substack.com/p/dipcos-easy-reader #computerads #computermagazines #computerhistory #osborne1
Dipco's Easy Reader

"Sight for Sore Eyes"

Computer Ads from the Past
The Era of American Computer Magazines Has Drawn to a Close - Byte Cellar

I’ve been buying a copy of Maximum PC magazine at the airport newsstand on every long-distance trip I’ve taken over the past two decades. I’m primarily a Mac user but Maximum PC, which started life as boot, bought at these … Continue reading →

Byte Cellar

📰🗃️ In addition to caring for technical exhibits, we also make an effort to organize a collection of computer magazines, neatly stored in boxes in our storage area.

#computermuseum #computerhistory #slovenia #ljubljana #softwareheritage #digitalheritage #nostalgia #computermagazines #library #retrocomputing #vintagecomputer #vintagecomputing

#Doom was released OTD 30 years ago. It, and Wolfenstein, were so mind-blowingly good from a technical perspective that Xander Antoniades wanted to just flat-out interview Carmack and Romero. _Software Development_ magazine didn't do "interviews," and "business numbers." I wrote an editorial calendar, clipped potential advertisers, commissioned some articles, and the first issue of Game Developer hit the streets in April 94. #ComputerMagazines #GDC #gamedev