#Blender #3dmodelling update: after several adjustments to my project, I made a decent Eevee-capable rendering. I also added camera cinematics and a red nebulae skybox I found online. Then I rendered the animation using the viewport "Material preview" rather than the full rendering. I made an additional camera statically positioned in a way there's no nudity so I can post part of the animation as a video without having to hide my own post. The replies will also (eventually) contain the full animation as seen from the cinematic camera, a video of which will be marked as NSFW due to the presence of non-pornographic nudity.

And, oh how this ended up unbelievable amazing! Quite unbelievable because, with the exception of the anatomical body, which was built using MB-Lab, and the skybox which I found online, everything from the crown to the wings and the lip makeup was made by me, a person who isn't really used to 3D modeling. I kind of like doing things outside my usual skills (which used to be programming), relying on trial and error to achieve what I'm imagining to achieve.

#occultart #cinematics #animation #3danimation #apocalypticart #lilith
Robot Dog Pack | 3D Robots | Unity Asset Store

Elevate your workflow with the Robot Dog Pack asset from Alesky. Find this & other Robots options on the Unity Asset Store.

Senua's Saga: Hellblade II Enhanced - Launch Trailer

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Been diving into Unreal 5.4 lately. Love how much cleaner the lighting and control feels for cinematic work—especially for smaller teams. Anyone else testing it for pre-viz or virtual art direction? Curious what’s working for you.

#UnrealEngine #VirtualProduction #Cinematics

Warcraft III: Reforged - No commentary longplay [018]

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Warcraft III: Reforged - No commentary longplay [016]

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Warcraft III: Reforged - No commentary longplay [015]

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Warcraft III: Reforged - No commentary longplay [014]

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