Interactive Fiction 0 – The Basics
In this series I'm going to be talking about parser-based interactive fiction, and showing you how to develop it. There are a great number of different engines available, but I'll be focusing on two - Tads 3, and Inform 7. They're very different in a structural sense. Inform 7 uses natural language to establish a series of rules for the game, while TADS is a more traditional object oriented language that lets you define the game world as a simulation. I encourage you to explore both and […]
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