Contemplating how difficult/easy it is to design clothing, in cases where the avatar is set with blendshapes (for in-game body sliders)

In other words, while I understand how to model and texture garments around an avatar's "nude" body..... what I dont know is how one makes thier texture account for when that garment grows/shrinks in places (from moving the aloders up anx down in game)

When compared with the usual femme bodytype/proportions that avatars (usually) have....my character's proportions are usually wider hipped, smaller chest, a bit of a gut and a sizeable ass.

#VRChat #AvatarCreation #Blender #3DModeling #unity3d #Blendshapes

Crusader Knights | Characters | Unity Asset Store

Get the Crusader Knights package from SDKwarrior and speed up your game development process. Find this & other Characters options on the Unity Asset Store.

Dragon Red Big | 3D Creatures | Unity Asset Store

Elevate your workflow with the Dragon Red Big asset from Jedy92. Find this & other Creatures options on the Unity Asset Store.

@mars What advantage does this have over #vrm ?

Can it be rendered in a #webbrowser clientside ?
(Can we bring #pmx (PolygonEXtendedModel https://gist.github.com/felixjones/f8a06bd48f9da9a4539f) into it ?

So many questions.

How are rigidbodies and #blendshapes handled ?

•acws #acws
PMX (Polygon Model eXtended) 2.0, 2.1 File Format Specifications

PMX (Polygon Model eXtended) 2.0, 2.1 File Format Specifications - pmx21.md

Gist
The two #certainties in life:
* Taxes
And
"Cea botching yet another #CreamTheRabbit Model "

Ohwell

At least to their credit, the eyelid #Blendshapes are a little less terrible.
But I can't figure out the proper bone configuration
*sigh*
#ModelsAlcea
#repost •acws #acws
@alcea •acws #acws

Wow the #character animations are great


Even #Cheese has some amazing extra #blendshapes !
#SonicCrossworldRacing
#Texture #Blendshapes

Altho on a technical level these are "kinda" #vertex blendshapes too, as I move the parts (upper half eyes, bottom mouth shapes) a few pixels over the main #mesh) to show them.

Strangely enough #vroid hates them.

Only #MMD is ok with em
(It has support for *actual* texture blendshapes, but barely any renderers support em out of the box. Just like #boneblendshapes .
Guess what most lazy modeler ppl jump to right away ?
 )
https://alcea-wisteria.de/PHP/SampleWebMMD-master/modelloader.html?pmx=pl_katrielle/pl_katrielle_blendshapes.pmx
#ModelsAlcea #Katrielle #Layton
#repost •acws #acws
Why.
Do. People. Always use #bonemorph #blendshapes ?

Like. #MMD and #Vroid use vertex based as default.
Guess most people are just lazy like that.
? 

Guess I need to manually ex and reimport
One
By
One

(I've given up arguing at this point, as most #MikuMikuDance People don't care)
https://ibb.co/zh3BnQbs
https://i.ibb.co/kgLwH50K/Screenshot-20250915-000733-Brave.png

Ohwell
#LifeIsStrange
#repost •acws #acws
Screenshot-20250915-000733-Brave

ImgBB
Felt like rigging a bit..
https://m.youtube.com/watch?v=8-aqA7x2thY&feature=youtu.be

https://hub.vroid.com/en/characters/7771351933446437325/models/6249925609271223231
*alt*
Never watched nor played #GodEater but I like the music...

And since Shio has white hair.
I was compelled to rig this.

Funny how she had preexisting #Blendshapes
(Not that #Noesis cares 🫠)
#ModelsAlcea
#repost •acws #acws
(MMD) Shio - GodEater Resurrection

YouTube