Bestial Human Weasel
Hand drawn Ink art by William McAusland, writing by Colin Chapman

Bloodthirsty and insatiable, bestial human weasels and stoats are swift carnivores with a reputation for viciousness out of all proportion to their size. They act with blinding speed (+2 initiative), and can divide their bite and two rear-claw attacks up to make three separate strike attempts on three separate foes (SV +10/ DMG 1d8+1 each) or combine all into a single flurry against one victim (SV +20/ DMG 3d8+4).
Stoat- and weasel-men are stealthy hunters (add 1d3+2 in the stealth skill), and their fur turns white in winter, a time when they can also endure twice the cold a human can, even without winter clothing.

Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38

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RPG Overview 182 EXPAND The Mutant Epoch RPG with the Expansion Rules!

Overview of The Expansion Rules for The Mutant Epoch.PDF: https://tinyurl.com/ycx27arwAMAZON PRINT: https://tinyurl.com/yxxdkpzsOutland Arts The Mutant Epoch...

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Bestial Human Vulture
Hand drawn Ink art by William McAusland, writing by Colin Chapman and W. McAusland
Bald-headed and ugly, bestial human vultures and condors are the least appealing of the bird-men, and their dietary preferences and reputations do nothing to endear them to human communities.
They are carnivores with a decided preference for carrion. Indeed, they prefer carrion that is particularly ripe, as they say it adds an extra layer of flavor, and while they can eat fresh meat, they enjoy rotting flesh much more.

You can play these bestial human critters using the new rule book.
https://www.outlandarts.com/expansionrules.htm

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The Mutant Epoch RPG Expansion Rules

Bestial Human Squirrel
Hand drawn Ink art by William McAusland, writing by Blood Axe and W. McAusland
These agile tree rodents are excellent climbers and do so at their normal speed (add 1d3+2 points to their climbing skill) and are quite alert (+3 initiative). Their fur helps protect them from the elements so they can withstand cold weather twice as well as a human. They prefer fruit, nuts, seeds and berries, but are omnivores and will eat meat in a pinch — although few people realize this.

New to the Mutant Epoch RPG?

Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm

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The Mutant Epoch Quick Start Rules

Bestial Human Skunk
Hand drawn Ink art by William McAusland, writing by Blood Axe
Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside.

You can play these bestial human critters using the new rule book.
https://www.outlandarts.com/expansionrules.htm

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The Mutant Epoch RPG Expansion Rules

Bestial Human Skink
Hand drawn Ink art by William McAusland, writing by Colin Chapman
Bestial human skinks are typical lizardoids, and so aggressive and territorial carnivores with a taste for bugmeat. They have strong bites (SV +9/ DMG 1d12), and are capable climbers (1d2 skill points in climbing), as well as secretive (1d2 skill points in stealth) and quick to act (+1 initiative).
Skink-men can grow back a lost leg, tail, or arm within 2+d3 months and may even voluntarily shed their tail to escape predators, which often break off their chase for the rest of the character to eat the still moving, fleshy tail.

Check it out: https://www.outlandarts.com/expansionrules.htm

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The Mutant Epoch RPG Expansion Rules

Bestial Human Shrew
Hand drawn Ink art by William McAusland, writing by Colin Chapman
Although small and rodentine in appearance, bestial human shrews are actually fierce, voracious and hyperactive omnivores armed with a mouthful of sharp teeth, poisonous saliva (Type A, paralysis), and a decided preference for meat.

Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38

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RPG Overview 182 EXPAND The Mutant Epoch RPG with the Expansion Rules!

Overview of The Expansion Rules for The Mutant Epoch.PDF: https://tinyurl.com/ycx27arwAMAZON PRINT: https://tinyurl.com/yxxdkpzsOutland Arts The Mutant Epoch...

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Bestial Human Seal
Hand drawn Ink art by William McAusland, writing by Colin Chapman
Likely developed for naval special operations, bestial human seals and sea lions are clever, powerful individuals, if lacking in grace and speed on land. They are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and can hold their breath underwater or above it for 10 minutes.
They have strong, sharp teeth (SV +11/ DMG 1d12+1) and are entirely carnivorous. Although typically playful and curious, pinniped-men can become aggressive when they feel their authority is challenged, and bloody fights are not uncommon among the males in their harems/rafts.

Check it out: https://www.outlandarts.com/expansionrules.htm

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The Mutant Epoch RPG Expansion Rules

Bestial Human Salamander
Hand drawn Ink art by William McAusland, writing by Colin Chapman
Bestial human salamanders are patient carnivores and are fully amphibious, able to breathe water or air, and can withstand twice as much cold as a normal human even without protective gear or clothing. They are also excellent swimmers (12m) thanks to their short, paddle-like hands and feet. Unfortunately, they face drying out in hot climates, suffering 1d4 damage per hour when exposed to the likes of desert conditions without proper covering and constant moisture.

Check it out: https://www.outlandarts.com/expansionrules.htm or
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules
or https://www.amazon.com/dp/0994923791

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The Mutant Epoch RPG Expansion Rules

Bestial Human Road Runner
Hand drawn Ink art by William McAusland, writing by Colin Chapman
Long-legged and quick (move 12m per round), bestial human road runners are omnivores with a taste for bugs, lizards, snakes, and rodents, as well as vegetation. They have a sharp beak and talons (SV +7/ DMG 1d10), and react quickly to opportunity and danger (+1 initiative).
Humanoid road runners can fly clumsily with their wing-arms (10m per round), and while airborne can use their misshapen hands, to either employ a one handed weapon or drop a rock or grenade from each hand.

Check it out: https://www.outlandarts.com/expansionrules.htm or
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules
or https://www.amazon.com/dp/0994923791

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The Mutant Epoch RPG Expansion Rules

Bestial Human Rabbit
Hand drawn Ink art by William McAusland, writing by Blood Axe and Colin Chapman

Rabbit humanoids are herbivores and will not eat meat of any type. They have incredibly powerful legs and can jump x2 that of a regular human normal distances. Their keen hearing and sense of smell makes them difficult to surprise (+1 initiative). In emergencies they can bite with their large front teeth (+4 SV, 1d6 damage) but prefer to kick with their strong legs. (+10 SV, 2d8 damage)

Check it out: https://www.outlandarts.com/expansionrules.htm or
https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules
or https://www.amazon.com/dp/0994923791

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The Mutant Epoch RPG Expansion Rules