#Apps

Weil der Flyer im ersten Tröt doch nicht sichtbar, hier nochmal ein Hinweis auf :

#freieSoftware #freieApps

6. #FOSS #Ausstellung

#Fdroid #Codeberg #Flathub

https://moooon.dresden.network

#Mondstern Ausstellung

12.10.25, 14 - 18 Uhr
zu besichtigen

ab dem 13.10
nach Vereinbarung und zu Veranstaltungen

13.10.25 - 23.12.25
zu besichtigen
siehe #Kunststall #Altnaundorf
nicht barrierefrei

https://moooon.dresden.network

Ich finde es wichtig, dass wir unsere #Arbeitsmittel mehr und #kreativ, #sichtbar, #begreifbar, zeigen.

#Gebrauchskunst
#NoBot !

Some impressions from the demo session. 2/2

#muc2023 #begreifbar

Some impressions from the demo session. 1/2

#muc2023 #begreifbar

And the final paper presentation at the workshop "Be-greifbare Interaktion" (#MuC2023):

"Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions", presented by Alexander Kalus

Paper: https://dl.gi.de/items/facc2712-ba3a-4c8d-8d39-006dbc8c06e3

#Muc2023 #begreifbar

Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions

Liquid mass transfer has emerged as a promising approach to induce weight perception in Virtual Reality (VR). This concept utilizes a tubing system to exchange a liquid between two or more units, to change their weight. As at least one of these units is attached to the user’s body or controller, different weight sensations can be achieved. In this position paper, we provide an overview of related work in the area of liquid-based weight-changing devices, point at limitations of their approach and discuss future directions for their advancement.

Talk No. 3:

"BitPlush: Unleashing the Paws-ibilities of Smart Materials in Smart Plush Toys"
presented by Klaus Stephan.

Paper: https://dl.gi.de/items/6c765c27-d4af-48c4-9929-e7016334182d

#BMBF project page: https://www.interaktive-technologien.de/projekte/bitplush

#MuC2023 #begreifbar

Bitplush: Unleashing the Paws-ibilities of Smart Materials in Smart Plush Toys

‘bitplush’ is a project that will explore how individuals can be emotionally connected through smart connected plush toys. The goal is to explore and formalize the design space of implicit and multimodal interactions that can be supported with and through them, in a way that is tangible, graspable, and meaningful. To achieve this, highquality, handcrafted plush toys will be equipped with hardware and software for innovative data processing and communication. Off-the-shelf as well as novel textile-integrated and textile-based sensors and actuators will be used to develop novel communication channels that will enable a sense of “closeness over distance” without diminishing other forms of communication. Interdisciplinary tools, methods, materials and theories of social relationships serve as a framework for our design space. We conclude with a brief discussion on the planned iterative stages of this project and seek opportunities for like-minded collaborations.

Next up: "How Do Users Like Their Tangibles? An Exploration of Interaction Techniques for Data Transfer with Everyday Objects" presented by Martina Emmert and Nicole Schönwerth.

#MuC2023 #begreifbar

Paper: https://dl.gi.de/items/cb8f9a3d-5d6b-4930-b0c5-bd666a2b7e67

How Do Users Like Their Tangibles? An Exploration of Interaction Techniques for Data Transfer with Everyday Objects

People interact with a multitude of personal digital devices and infrastructural hardware every day. Oftentimes, they need to transfer data from one device to another. In many cases this process is still surprisingly cumbersome, requiring additional, non-intuitive steps, such as authentication, device pairing, or network setup. Tangible User Interfaces (TUIs) allow for quick and intuitive physical interaction with digital data. Therefore, they offer a promising design space towards more natural interaction techniques for cross-device data transfer. In a workshop and an elicitation study, we investigated different form factors and interaction techniques using six everyday objects in three different situations. We found that designing effective tangibles requires consideration of various factors which strongly depend on the target group and intended use case.