Have you seen #BlackMirror #Bandersnatch? Well, today I learned that it is deleted from #Netflix for unknown reasons. It is a shame. It deeply impressed me at the time. https://thetab.com/2025/05/12/the-creepy-real-reason-netflix-removed-this-black-mirror-episode-over-the-weekend
The creepy real reason Netflix removed this Black Mirror episode over the weekend

We're living in a simulation I'm sure of it

The Tab
‘Bandersnatch’: The Works That Inspired the ‘Black Mirror’ Interactive Feature

The real-life works that inspired Charlie Brooker's interactive Netflix film, 'Black Mirror: Bandersnatch.'

The Hollywood Reporter
Brataccas :: A HISTORY OF THE GAME

Brataccas fan site. Created and Hosted by juncmodule.

Earlier I posted a little tale about the 18 months of existence of Imagine Software, and Bandersnatch, one of the impossible pieces of expensive vapourware that never came to fruition (which has since become the inspiration for one of the TV series under the Black Mirror brand).

I knew that some of the ZX Spectrum code had ended up as part of the game Gift of the Gods, which was ultimately published by a different company who hired a surviving former Imagine Software team.

But I didn't know this other part of the story on how another part of the original Banderstnatch code ended up becoming part of the Amiga, Atari ST, and 68k Macintosh game Brataccas.

It makes sense now, because the Sinclair QL featured an earlier version of the Motorola 68000, so the port from the QL to the Amiga must have been relatively straightforward.

Says Wikipedia:
https://en.wikipedia.org/wiki/Brataccas

In October 1984, Sinclair Research paid a rumoured £100,000 for the rights to Bandersnatch and contracted Fire Iron, a new company set up by Hetherington and Lawson, to produce the game for the Sinclair QL[6] for release in early 1985.[10][11][12] Sinclair withdrew funding in 1985 when the QL version never appeared, and the directors then formed Psygnosis, with their first title Brataccas introduced at the 1985 Personal Computer World show.[13][14] It featured many of the concepts originally intended for Bandersnatch, and was released on the Atari ST, Amiga, and Macintosh[15] in January 1986.[2]

Look at those graphics! They are untranslated tetra-colour QL graphics on the Amiga, Atari ST, and the 68k Macintosh!

Download Amiga version here:
https://www.myabandonware.com/game/brataccas-6rv

Atari ST version here:
https://www.myabandonware.com/game/brataccas-6rv#Atari%20ST

#Amiga #QL #Sinclair #ZXSpectrum #speccy #Spectrum #retrocomputing #retrogaming #brattacas #bandersnatch

Bevor Sie zu Google Maps weitergehen

Nohzdyve from Bandersnatch on a Sinclair ZX Spectrum +2A

YouTube
GDC 2025: Rules of the Game – Innovative Techniken aus der Designer-Praxis
Auf der GDC 2025 (Game Developers Conference) präsentierten erfahrene Designer unter dem Motto „Rules of the Game 2025: Uncommon Techniques
https://xboxdev.com/gdc-2025-rules-of-the-game-innovative-techniken-aus-der-designer-praxis/
#GDC2025 #Entwicklung #Event #Bandersnatch #CrystalDynamics #EmotionaleResonanz #GameDesign #GDC2025 #IntentionalFriction #NoahFalstein #RulesOfTheGame #Simplicity #TechnischesDesign
Just watched #BlackMirror ’s #Bandersnatch once more before it, and its code will be deleted tomorrow. I remembered it being good. And it still is. What a pity! Thanks for the note, @theverge.com!

Netflix is removing Black Mirr...
Bluesky

Bluesky Social

I kept putting off watching Black Mirror: Bandersnatch as I wanted to explore all the choices (which takes a bit of time) but the news it's being taken off Netflix on Monday gave me the push I needed (given the format, it's unlikely to appear on another medium after all).

Glad I did. It's well worth it. You have until Sunday night!

#Bandersnatch #BlackMirror