Girl Frame confidently stomps its way into a niche mecha genre
Girl Frame confidently stomps its way into a niche mecha genre
#BundleOfHolding has a quick deal (only 7 days) up for #ApocalypseKeys from #EvilHat, a #PbtA game that is inspired by monsters fighting monsters (Hellboy, Doom Patrol).
This is yet another Kickstarter I backed and haven't had time to chew on, but I loved the idea of and $10 is a sweet deal for anyone curious.
Even the most powerful monsters have hearts. Unleash your destruction and reveal your deepest emotions in the Apocalypse Keys tabletop roleplaying game from Evil Hat Productions. The Doomsday Clock is ticking down, and emotions run high as you and your team of DIVISION agents struggle to find the Keys before the villainous Harbingers unlock the Doors of Power and bring about the apocalypse. As an Omen-class monster, you wield formidable power, but society shuns and fears you. And so you work covertly through DIVISION, a secret organization that battles occult threats and delays the impending apocalypse. DIVISION not only tries to save the world; it also offers kinship with other monsters like yourself. These relationships stave off the darkness growing within you – darkness that can turn you into the very thing you're fighting against, a Harbinger.
@stjepanlukac Honestly, if you want to play a Hellboy-inspired #TTRPG, I strongly recommend that you take a look at Apocalypse Keys, which is a Hellboy RPG with the serial numbers filed off. IMO, Apocalypse Keys is a far, far better take on the themes and action of Hellboy comics than the official game. I also think it's far more fun to play. #ApocalypseKeys #PbtA #HellboyRPG
The best monster design I've ever done. 😷
Schrödinger's Bay is an Apocalypse Keys mystery set in England during COVID lockdown, and is inspired by Madoka Magica and Silent Hill. #ttrpg #indierpg #gamedesign #apocalypsekeys #pbta
We had the last session of our #apocalypseKeys game today. As per tradition, about half the team at least *thought* of defecting to the Harbinger trying to doom the world, but we prevailed in the end.
Sadly, we played pretty late, so we didn't have much time for debriefing stuff and will have to do that via text afterwards.
That being said, it was a great game. Also, these were our first rolls of the evening (the ideal thing to roll in this system is 8-10). My personal highlight of the game was my character gaining the trust of a biomechanic door. And trapping a transformed former ally in a book when they attacked us, because I guess that's just what characters of mine do in weird magical settings.
Thanks to a generous pal, I got my hands on my own hardcopy of Apocalypse Keys, and so I'm rereading it in physical form and it is SO COOL.
I forgot the way that it pares down its move list to the bare essentials, it really has that raw feeling like Apocalypse World does. There is a very good focus and intensity there and I really feel a hype for it now.