edited by CG-ARTS – Japan Media Arts Festival, 1997-2022, 25 Years of Progress 文化庁メディア芸術祭1997-2022 : 25年の軌跡
#japanmediaartsfestival #artandtechnology #arttech #interactiveart #newmediaart #newmediaartist #mediaart #mediaartist #mediaarts #digitalart #digitalartist #animation #animationvideo #digitalcinema #cyberart #computerart #electronicart #netart #webart #internetart #artsciencetechnology #analoganddigital #interactiondesign #creativecoding #codeart #creativetechnology #digitalcultures #neuralmag #neuralmagazine #neuralarchive
Sandra Annett – The Flesh of Animation, Bodily Sensations in Film and Digital Media
#animation #animationvideo #animatedfilms #digitalcinema #virtualidol #cinematicarts #criticaltheory #mediatheory #mediastudies #mediaart #mediaartist #timebasedart #videoart #cgi #videoartist #videoarte #videoartinstallation #videoartwork #experimentalvideoart #experimentalvideo #hapticvisuality #fleshofanimation #filmstudies #digitalstudies #bodydetection #digitalbody #neuralarchive #neuralmag #artbook #embodiment
Seth Giddings – Toy Theory, Technology and Imagination in Play
https://neural.it/2025/06/seth-giddings-toy-theory-technology-and-imagination-in-play/
#toytheory #transmedia #mediaculture #videogamehistory #virtualworlds #postdigital #toyetic #analoganddigital #analoguedigital #creativetechnology #digitalcultures #technoculture #robotart #robotics #computergames #gameart #gamedesign #gaming #playculture #kinesthesia #animationvideo #digitalcinema #automata #cinema #opticaltoys #simulation #virtuality #toyification #neuralarchive #neuralmag