New options for transparent mesh/bone rendering/painted weights, good for improving my body generation.

Grass now plays sound + particle when you move through it!

#gamedev #zoxel

From relics of bone and forgotten idols, the ritual assembles a vessel: a chest drawn from one artifact, a head from another. They converge, fuse, and awaken. The body is not built — it is summoned.
#gamedev #zoxel
Body Module Unlocked! Just needs combining parts and better part generation next 😁️ #zoxel #voxel #screenshotsaturday
New Option for Block Resolution! #zoxel #gamedev
Added a simple realm ui before starting game for better UX, as well as realm refactoring to spawn/destroy more dynamically. Will add more save game info in future #zoxel!

Ive been coding on my linux phone! Added new icons for touch buttons 🧐️ and fixed some bugs

#gamedev #flx1s #linux #foss #flecs #zoxel

New AO on vox models! In #zoxel eldritch geometry whispers.. ambient veins map sunken gods; shadows remember.

Step by step, the land remembers itself. Now it learns to contain itself. Town walls rise, maps fold inward, and something vast coils tighter as Zoxel’s world pretends it was always meant to be this way.

#gamedev #flecs #zoxel #voxel

The biome maps are awake.
Generation is now hooked in - patterns whispering from the deep, topology folding into sanity adjacent order.
The world dreams itself into existence.
#flecs #zoxel #voxel
ON OR OFF?!?! YOU DECIDE!!
More customization :D more FFun!?
#zoxel #flecs #proceduralgeneration #voxel