This week for #XenithAwakening I started to work out some concepts for Sparrow's shoulder armor, currently only have one idea for it, however I've made notation so I can maybe add other ideas.
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This week for #XenithAwakening I did some work on the scripts for the game's cutscenes. Specifically for Ares' Intro Cutscene when playing as her.
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This Week for #XenithAwakening I set up some weights and an armature for the Mekollect, ensuring the parts bend in ways to minimize gaps.
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This week for #XenithAwakening I worked on the alternate textures for Sparrow's work uniform for each of the weapons. There will also be a corresponding icon for each weapon on the hud.
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This week for #XenithAwakening I worked out some concept ideas for the Jet Blazer battles within the game. The idea would give the illusion of moving really fast, while also ensuring the player has time to fight.
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This week for #XenithAwakening I started modeling and working out the scale for the Wolfen Mek enemy
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This week for #XenithAwakening I fleshed out some more of the texture concepts for the Mekollect
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This week for #XenithAwakening I worked on getting the Mekollect's limb textures from concept into the roughed out phase, and adjusting the UV Maps. I also worked some more on concepts for other parts of the texture.
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This week for #XenithAwakening I did some more work on fleshing out the boss's concept designs and working out body shapes and such.
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This week for #XenithAwakening I finished roughing out the meshes for the tree branch tiles. Given the way I made these, I can rotate them around or flip them for more variety and they will still connect. I also did a bit of concept work.
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