@w84death this has serious #Wesnoth vibes...

@MDT Muy buena información sobre Wesnoth. Lo jugué durante muchas horas hace años, y su sistema de día/noche que afecta al daño era tan ingenioso como frustrante cuando te pillaba desprevenido. Un gran ejemplo de cómo una mecánica bien implementada define la estrategia.

#Wesnoth #SoftwareLibre #EstrategiaPorTurnos

Fiston joue à créer un scénario battle for #wesnoth

Plantage identique et répétable sous Fedora, ça ressemble à une consommation de mémoire qui explose après une sauvegarde. Reproduit sur un ancien et un nouveau ThinkPad.
J'ai deux ThinkPads identiques, un sous Debian unstable et un sous Fedora. Actuellement on teste à fond sous debian et ça veut pas du tout planter.

GPU : tout Intel

Hmpf on trace ça comment pour être efficace ? Sachant que le PC est difficilement gérable après crash.
#linux

ah yes, #Wesnoth 1.3.9. The good old days when anyone with a grudge (or simply too much time) could crash the entire multiplayer server by forcing everyone to attempt to parse invalid UTF-8

The multiplayer DoS attacks have been fixed, both in server and client. Those are the same problems that were the reason for the release of 1.2.7 and there should be no more problems with users being able to crash other users clients.

https://forums.wesnoth.org/viewtopic.php?t=18188 https://github.com/wesnoth/wesnoth/blob/1.3.9/changelog

I guess the fact that bugs like this no longer crop up is a reason to be proud of our internal API and development practices, as inconvenient as they all are at times

Wesnoth 1.3.9 - The Battle for Wesnoth Forums

speaking of me wanting to dark mode all the things for some reason… I do in fact have a patch of my own enabling #Wesnoth to use dark mode on Mac

https://irydacea.me/blog/2025/11/18/dark-mode-for-wesnoth/

Just released version 0.5.3 of Wespal, my #Wesnoth art preview/recolouring tool

https://irydacea.me/blog/2025/11/11/wespal-0.5.3,-and-musings-on-qt-dark-mode-/

Wespal 0.5.3, and musings on Qt “dark mode”

When aesthetics turn into an engineering conundrum

KDE constantly lagging behind GIMP's file format changes every time there's a major GIMP release is one of the reasons why I want to switch to Krita for creation going forward. I'm getting the hang of it, but converting all my existing .xcf files to .kra seems like a terrible use of my time

in the meantime I guess I should loudly warn #Wesnoth people that use my art preview tool that it won't be able to read xcf files produced with v3.0+ for a good while

Another awesome #wesnoth image, this one by Emilien Rotival (LordBob), also cc by-sa 4.0.

from https://www.wesnoth.org

I just looked at the portraits¹² in Battle for #Wesnoth again, and the new additions are stunning.

Time to try it again:

https://www.wesnoth.org/

¹ https://github.com/wesnoth/wesnoth/tree/master/data/core/images/portraits

² The attached image is War Harbinger: https://units.wesnoth.org/trunk/mainline/en_US/War%20Harbinger.html -- copyright: doofus-01 cc by-sa 4.0, author info is in the image metadata: https://wiki.wesnoth.org/ImageMetadata

#gamedev #ccBySa