> [CloudXR 6.0] utilizes an OpenXR-based runtime and [.] native support for Apple visionOS and browser-integrated WebXR streaming via CloudXR.js
Nice!
>Furthermore, #NVIDIA has ceased development of the CloudXR Client Plugin for Unity, as it is incompatible with the new version and subsequent releases.
>
>We believe that by embracing open standards like #WebXR and #OpenXR, #CloudXR can more effectively assist developers in integrating #XR streaming into their projects
Great to focus on OpenXR










