Gathering light while raymarching to light source wasn't as good looking as I thought as first.. 🤔
Close to surfaces you end up collecting more light than far away from them..
Looks kind of cool but not what I was after.
Gathering light while raymarching to light source wasn't as good looking as I thought as first.. 🤔
Close to surfaces you end up collecting more light than far away from them..
Looks kind of cool but not what I was after.
heat attribute into the LuxCore material panels for setting up emission correctly, for instance).One more time, just messing around UE5 with lightshafts and volumetrics... I think tho, that I will be faking godrays with a cone...
#UE5 #Volumetrics #UnrealEngine5 #LightShafts #GodRays #gamedev #indiedev