On Shaping Light: Real-Time Volumetric Lighting with Post-Processing and Raymarching for the Web - The Blog of Maxime Heckel

A deep dive into Volumetric Lighting implemented via Post-Processing leveraging a custom shader with raymarching to create beautiful light and atmospheric effect for your React Three Fiber and Three.js scenes.

The Blog of Maxime Heckel
So โ€ฆ #Minetest  has #VolumetricLighting (โ€œ#godraysโ€) now.

Campfire Close-up: Details Matter ๐Ÿ”ฅ

A work in progress render from upcoming asset pack containing 808 assets. What do you think?

YT link: https://youtube.com/shorts/JJ8Jq0mQy8E

#MadeWithUnreal #UnrealEngine #UE5 #UE4 #lowpoly #gameasset #indiedev #nature #b3d #ScreenshotSaturday #GameArt #VolumetricLighting #AssetPack

Campfire Close-up: Details Matter ๐Ÿ”ฅ

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Bird's Eye View: Ruins Revealed ๐Ÿ›•

Unreal Engine render from upcoming "Low Poly Nature" asset pack containing 808 assets.

What do you think?

YT link: https://youtube.com/shorts/dnn-yvgkF3o

#MadeWithUnreal #UnrealEngine #UE5 #UE4 #lowpoly #gameasset #indiedev #nature #b3d #ScreenshotSaturday #GameArt #VolumetricLighting #WIP #AssetPack

"Bird's Eye View: Ruins Revealed ๐Ÿ›•

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๐Ÿ›• Journey Update: Experimented with an isometric angle today. The ruins, surrounded by nature, tell a story Iโ€™m eager to share.

#MadeWithUnreal #UnrealEngine #UE5 #UE4 #lowpoly #gameasset #indiedev #nature #b3d #ScreenshotSaturday #GameArt #VolumetricLighting #WIP #AssetPack

Low Poly Nature: Mountains' Majestic Glow ๐Ÿž๏ธ

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๐ŸŒ„ As I weave together the demo map, these ruins emerged, framed perfectly by the luminescent mountains behind.

#MadeWithUnreal #UnrealEngine #UE5 #UE4 #lowpoly #gameasset #indiedev #nature #b3d #ScreenshotSaturday #GameArt #VolumetricLighting