Fixed also the last bug regarding axiom/rules exploration. Which allows you to drill-down in axiom expansions, and sub-axiom expansions and so on.
Now, in the space between the work on Selanìa, I can get to attack (my version of) Prolog's definite clause grammars.
It will probably be a more pragmatic approach, strongly oriented towards the narrative usages, with dedicated syntax, although it will be 100% based on exclusion logic like the rest.
Big commit on #Suetum to improve axioms (rules). Now you can write mutually recursive rules, and Habitus is also kind-of able to show them (there are still cases in which it can't expand an axiom, in case the very first rule of the axiom already fails)!
https://codeberg.org/owofgames/suetum/commit/d90f8f4d2a5fa3db54c0a8448a28724833798874
I kind of, sort of forgot that axioms are parts of the system, and right now they are completely opaque to the debugger.
So! Let's expand the system the allows for notifications during the unification of logic clauses to work also on axioms, and track a "stack" of the resolution.
This was quite tricky, and revealed a bug in recursive axiom applications, but: it's done! Now, how to properly display it...
The work on the debugging tool for #Suetum is reaching its completion, but this is the most dense part, conceptually.
Added the possibility to see the agents' heuristics, to time travel (!) between the current and past states of the simulations, and what I'm now working on is the ability of creating "alternative" world states, where you simulate a different choice from the one picked by the game purely inside the debugging tool.