10 Usability Heuristics for User Interface Design

Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines.

Nielsen Norman Group

Nudge in human-centred approaches

There are lots of parallels between behavioural science and human-centred approaches. Nudge models give us the opportunity to bring an extra level of formality to our approaches.

https://duncanstephen.net/nudge-in-human-centred-approaches/

First Apple Glass didn't learn from Windows Vista. Now Apple's Tahoe icons didn't learn from … Apple.

The issue is bigger than a mere disregard for the principles in the 1992 guidelines. It's that training for User Interface designers is nonexistent. As the old guard retires, untrained designers reinvent square wheels.

#UX #UserExperience #IxD #InteractionDesign #UI #UserInterface #UserInterfaceDesign #icon #icons #design #designer #training #education #retirement

https://tonsky.me/blog/tahoe-icons/

It’s hard to justify Tahoe icons

Looking at the first principles of icon design—and how Apple failed to apply all of them in macOS Tahoe

tonsky.me

Interesting talk from Scott Jenson. Apple and Microsoft have stopped innovating on the desktop UI. So what should we do next?

https://www.youtube.com/watch?v=1fZTOjd_bOQ

#UI #UserInterfaceDesign #OpenSource

Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.10

This talk focuses on that evil little term “UX/UI,” which is responsible for so much confusion and tension in open-source projects. Not only does it unnecess...

YouTube

A very interesting take on how we came from the command line prompt to a graphical user interface. Just to go back to the command line prompt. Was it all for nothing?
#userinterfacedesign #ux #ui

https://www.youtube.com/watch?v=ANAyXxA5vtc

We built everything just to delete it

YouTube

John Gruber @gruber makes a lot of really good points in this, & hopefully we’ll see a renaissance in user interface design at Apple with this change. This point really stood out for me, though:

“I am not a Liquid Glass hater. I actually think, on the whole, iOS 26 is a better and more usable UI than iOS 18. But MacOS 26 Tahoe is a mess, visually, and I’m not sure there’s a single thing about its UI that is better than MacOS 15 Sequoia.”

#Apple #UserInterfaceDesign

https://daringfireball.net/2025/12/bad_dye_job

Bad Dye Job

It might have made some sense to bring someone from the fashion/brand world to lead software design for Apple Watch, but it sure didn’t seem to make sense for the rest of Apple’s platforms. And the decade of Dye’s HI leadership has proven it.

Daring Fireball

Service design and the Mario complex

At Service Design in Government, I discovered that service designers see themselves as Mario. But that is an unrealistic model for what service design should be.

https://duncanstephen.net/service-design-and-the-mario-complex/

The Mac calculator’s original design came from letting Steve Jobs play with menus for 10 minutes

In 1982, a young Mac developer turned Jobs into a UI designer—and accidentally invented a new technique.

Ars Technica