Planet Zoo 2 Announcement

Build a wilder world in Planet Zoo 2 this October, coming to PC, PS5 and Xbox Series X|S.

https://www.youtube.com/embed/G6-yj80Guxg?rel=0&enablejsapi=1&origin=https%3A%2F%2Fwww.planetzoogame.com

Hayo Zookeepers!

We are delighted to announce that Planet Zoo 2 will be arriving on 13 October this year, bringing fully-aquatic species, flying birds, Wildlife Reserves and more!

Grab your Keeper outfit, brush off your wellies and get ready to build a wilder world in the most advanced zoo simulation game to date, featuring some of the community’s biggest requests and a generational leap forward in gameplay, graphics, and animal behaviour.

Pre-order now to receive the Bonus Content Pack at launch, containing:

  • Exclusive Toucan Eat Shop and Signage
  • 3 Unique Animal Donation Bins
  • Tiger Photo Stand-In Wall

Dedicated Zookeepers looking to expand their animal conservation efforts further can also purchase the Planet Zoo 2: Deluxe Edition. This bundles the Planet Zoo 2 base game alongside the Planet Zoo 2: Deluxe Upgrade Pack, containing an additional 6 animal species from across the globe, as well as a selection of exclusive animal signs to decorate your park.

Awe-Inspiring Animals

Discover and fill your zoos with a diverse roster of animal species, each with their own needs and behaviours. New faces join familiar favourites like the African Lion and Western Chimpanzee to create iconic zoo rosters in jaw-dropping detail, from high-fidelity fur, feathers and scales even through to authentic breathing and sounds. The natural world has never felt so close to home!

A new world beneath the water awaits as fully aquatic species make a splash in their stunning debut! Filled with colourful shoals of fish, Black-tipped Reef Sharks, Hawksbill Turtles and so many more, each aquarium provides mesmerising underwater views for your guests. Make sure to keep things sparklingly clean with filtration systems and provide easy access for your keepers to dive into animal care.

Soar to great heights with a diverse mix of bright and brilliant fully flying birds, including the vibrant Toco Toucan and majestic Secretary Bird. House your birds in fully customisable aviaries built from barriers, support poles and dynamic mesh covers, allowing them to fly freely and safely around unique habitats.

Wildlife Reserves

Conservation goes beyond your zoo! Take on global conservation projects and meet specific requirements to release your animals into fully customisable, expansive Wildlife Reserves across the globe in living ecosystems created by you. Design, rewild and observe a network of entirely natural homes that allow your animals to thrive, and even improve your zoo with research, all whilst maintaining a minimal staff presence!

Let Your Creativity Soar

Build the zoo of your dreams across multiple globe-spanning biomes, with four brand-new scenery themes and five returning themes from the original Planet Zoo covering iconic architecture from around the world.

Effortlessly design your zoos using a range of ready-to-place blueprints or get creative with the Planet franchise’s iconic piece-by-piece construction tools to bring your own ideas to life. Delve into every detail with scaling, flexi-colour & easy-to-use pathing systems, together with new foliage and terrain brushes to make grand changes to your zoos and Wildlife Reserves.

Create and share buildings, habitats and more to the Frontier Workshop, where you can find blueprints made by other players from the Planet Zoo 2 community across platforms, ready for use in your zoos!

Looking for more information about Planet Zoo 2? Check out our FAQ page for answers to all your burning questions!

Learn more

Meaningful Management

Construct perfect habitats for appealing animals to bring in guests, boosting your zoo’s rating and earning money to fund further expansion.

Manage day-to-day zoo life as you create immersive spaces for your guests packed with educational opportunities around every corner. Cater to their requirements with a variety of shops and amenities to curate the perfect day out.

Support your zookeepers and other park staff with dedicated facilities and editable working areas. Manage your staff’s morale and training to provide the best experience for them and your guests as your zoo grows.

A Wilder World Awaits

Join FEN (Fauna and Ecosystems Network) in a fun-filled adventure around the world in Career mode. Build a global network of zoos and Wildlife Reserves and trade animals with other players in Franchise mode or enjoy unlimited creativity in Sandbox mode.  

Explore zoos in first-person guest perspective, whether it’s your favourite Sandbox, Franchise Zoo, or even zoos made by other players!

We’ll be sharing more information on the animals coming to Planet Zoo 2 soon, so be sure to visit the Zoopedia for the latest information.

Learn more

We’re Just Getting Started!

We’re so excited to finally be giving you your very first look at Planet Zoo 2, but don’t worry, we’ll have lots more to talk about very soon! Including some must see appearances at Wholesome Direct on June 6 and the PC Gaming Show on June 7!

In the meantime, join the conversation and keep in touch by following our social channels, subscribing to our mailing list (for an exclusive in-game reward) and keeping your eyes peeled for updates on the website.

Torco Venchu!

#Announcement #GamingNews #NewsBlog #PlanetZoo2 #Simulation #UpcomingGame #UpcomingRelease

Paralives Giveaway

Paralives, releases in Early Access on 25 May, 2026. Game will be released on Steam for PC/Mac and cost £33.50 / $39.99. To celebrate the launch of this new indie life simulator, we’re giveaway away 2 Copies of the game. Enter below to have a chance a winning a FREE copy of the game ⬇️

WINNERS ANNOUNCED!

Giveaway Winners Announced!

Congrats! @Elise and @Kelsey Jones

What are you most excited about in Paralives?

To Enter:

  • Comment on this giveaway post, answering the question
    1 Comment per Person
  • 2 Copies will be given away to 2 Random Winners
  • Platform: Steam PC/Mac
  • Ends: 25 May 2026

Good Luck Everyone!

#Announcement #EarlyAccess #GamingNews #Giveaway #Paralives #Simulation #UpcomingGame #UpcomingRelease

Paralives – Roadmap, Launch Discount + FAQ

Hi, Alex here! There’s only 3 days left until the Early Access release on Steam, I’m so excited!

We’re Getting a Good Feeling for the Launch!

With the gameplay trailer and live mode stream Tuesday, followed by the influencer and press coverage since Wednesday, it’s been a crazy week! We couldn’t be happier with the reception so far! While people notice bugs and missing content (normal for an Early Access game), they can play and enjoy the features that are already there, and think the foundation is really solid 😁🥰


Two quotes from the press: 

“Paralives offers a very promising early access start, with enough to whet the appetite of life sim players who love to craft characters, homes, and stories. It’s not too taxing to run, it’s got a charming style, and most importantly, its unique mechanics and features are easy to learn and enjoy. “
TheGamer

“Paralives still feels very early in development, but its potential is blinding. It’s got the bones of something really incredible, with all the warmth that comes from being made by fans of the genre. “
PC Gamer

This positive press and influencer coverage will really help us have a successful launch marketing-wise since more people will learn about the game and purchase it when it comes out, funding the development for years to come. We can’t wait for you to try the game Monday and to read what you think of it! 🎉🎊💃

FAQ

❓ How much will Paralives cost?
The price is $39.99 USD but there’s a 10% launch discount making it $35.99 USD! Steam’s regional pricing is activated, meaning the price will be adapted to your currency.

❓ What are the system requirements?
Paralives is available on PC and Mac and the minimum system requirements are listed at the bottom of our Steam page: https://store.steampowered.com/app/1118520/Paralives/

❓ When will I get my Patreon rewards?

  • Name in the credits: When you launch the game, you will be able to see your name in the credits under Super Patrons or Patrons, depending on your pledge tier.
  • Soundtrack: Monday, you will receive a DM on Patreon with a link to download the soundtrack!
  • Character recreation: On May 25th, just before the game releases, you will receive an email with a code to use inside the game’s cheat window to play with the household of Parafolks we have created for you as part of this reward. If you still haven’t claimed your characters by filling the form we sent you over email sometime in the last year, the deadline has passed, unfortunately. One exception is for pets, which will be created and delivered at a later time, when we add them to the game (we will reach out again about that in the future).
  • Item naming and random Para name: You will be able to notice items you have named in the game and when randomizing the name of a Para, you might stumble upon the random name you sent us!
  • Signed poster: We will start working on that reward soon, once the rush of release has passed!

To see your membership tier and your rewards, click here.

More info about the rewards here: https://www.paralives.com/patreonrewards

❓ What will happen to the Patreon?

  • Just after the game releases on Monday, we will make it so you won’t be charged anymore for your membership.
  • We plan to make all posts public in the next few weeks so that the Patreon acts as an archive for the development before release.
  • If you had access to Patrons-only Discord channel, you will retain that access
  • We will keep posting on Patreon from time to time to inform you of upcoming updates, but we will no longer post weekly on Fridays!

I’m getting emotional writing this, and I can’t be thankful enough for your support on Patreon! The crowdfunding has allowed us to release Paralives in Early Access, and so the Patreon has completed its mission. Now, we’re on to the next chapter of Paralives’ development with you and we’re eager to read your feedback on the game!

Roadmap

The goal of Early Access is to collect feedback while the game’s core features are still being developed and improved. As such, the first few months of Early Access will look like this for us devs:

See the full list of features present and missing: https://www.paralives.com/development

One More Bug Showcase

🎵I believe I can fly… 🎵

We called repair services to fix our toilet and stove. Once the guy arrived, his autonomy decided to do this!

Maybe some people shouldn’t be allowed to adopt? The baby spawned in the arms of his new father with the wrong rotation!

This place is a bit too crowded.

Not a bug but a cool thing: Anna used a container to hide a room, and now it looks like a cool secret spot that Parafolks can access!

Since we didn’t have a firefighter outfit for a while, we used a placeholder outfit for them!

Sitting correctly is really hard for Parafolks sometimes, it seems…

Eli has some trouble with chairs as well.

This Para doesn’t want to get up for work, so she’s keeping her sitting pose!

You’re blocking the view…

Thank you

Jérémie: 

This has been an incredible experience and opportunity. I’ve learned so much, and we managed to make a pretty cool game too. It’s all thanks to you! Hope you enjoy what we’ve made 🙂

Alice:

I can’t believe we are just 3 days away from launch! 🥺 Having been part of this project since 2020, it has truly been one of the best experiences of my career, and I am so grateful for this journey. I am reeeeally excited for all of you to finally experience Paralives, and I hope you love playing it as much as I do. A massive thank you to everyone who supports us, we couldn’t have done this without you! 💙 

Léa:

When I started to work for Paralives, I was still a student, absolutely obsessed with this project. We are now releasing in 3 days, six years later. Your support completely changed my life, and I’m forever grateful to have been able to create this beautiful game with our amazing team. So much more is coming in the future, I can’t wait for you to play ❤️

Anna:
This has been quite an adventure! I feel really proud and honored to be part of Paralives development, I can’t fully believe it is finally going to release, but I’m really happy you will get to play it for real now!  You all should also be proud to have contributed to the game because your feedback, comments and brainstorming sessions over the years have been super useful for the development. Thank you so much for believing in us for so long, your support means the world to us and I hope you will enjoy playing and modding Paralives!

Chloé:

I will forever be grateful to have been part of the team, as it was a pleasure to see the project and team grow throughout the years. Paralives allowed me to grow as an artist and make memories I will never forget. I love the team, the game, and the community, and I cannot wait for you all to get to play the game after all these years! Thank you for believing in us and making Paralives a reality.

Sonia:

Thanks to everyone who supported us, I’m truly happy and proud to have been part of this project for so long, and hope it will continue for years to come! It’s hard to fully realize that the project you’ve been working on for so many years is this close to early access. I sincerely hope you’ll enjoy Paralives and witness the improvements we’ll make with each update!

Lina:

I am so grateful to have been able to join the Paralives team two years ago and be part of such an amazing project. I have learned so much thanks to the team and the community, and It feels surreal that you will all be able to play the game in just three days!! 

Thank you for believing in us and making the Paralives dream a reality. I hope you will all love this game as much as we do, I can’t wait to see all of your creations! 💌

Carina: 

These past months I’ve been with the team have been a whirlwind- and even though I haven’t been with Paralives as long as some of my colleagues, I’ve felt the passion and excitement emanating from everyone, fans included! I’m so grateful that you’ve stuck with us through all this time, and I count myself as incredibly lucky to be a part of it all 💖 I can’t wait for you to explore, create, and become a part of our dream! (and maybe a little midnight spaghetti in there, who knows 🤭) 

Alex:
I can’t believe it’s been 7 years since I started this small (big) project! I’lll never stop feeling grateful for you who supported us on Patreon all these years. It allowed us to build a great team and to build our vision for Paralives while remaining indie and true to what we would want for a life simulation game as fans of the genre ourselves. From the bottom of my heart, thank you, and here’s to keep updating and improving Paralives with you all for many years to come!

See you on Monday!

The Paralives team

#Announcement #EarlyAccess #GamingNews #Paralives #Simulation #UpcomingGame #UpcomingRelease
After a long day of work yesterday, we finally got a new demo version for you guys! Get ready for Rottenroots Episode 1 - adding new content from the beginning of the game!
#demoversion #freedemo #upcominggame #gamedev #visualnovel
We spent all day deciding on visual effects for a new trailer... Sometimes it's really hard not to get lost in the details
#gamedev #indiegame #indiedev #upcominggame #visualnovel
Just a quick announcement: the Hungry Ghost Festival on Steam has begun, and we're featured!
#hungryghostfestival #steamfestival #indiedev #indiegame #gamedev #upcominggame #visualnovel #steam #hungryghost #gaming
So we've been discussing if our game needs a subtitle. Do you think so? Our main contenders are "Rottenroots: Beneath the Canopy", "Rottenroots: Secrets in the Soil", and "Rottenroots: A Song of Soil and Sins".
#gamedev #visualnovel #upcominggame #indiegame #indiegames #indiedev #gaming
So we've been getting some mixed feedback about the watercolor splashes on the characters' faces... What do you think, distracting are adding to the artistic whimsy?
#watercolor #art #gameart #artwork #gamedev #indiegaming #indiegame #upcominggame #visualnovel
We have a thing for characters with hidden agendas and secrets... Giving a twist to a character can make them so much more real!
#writing #characterwriting #gamedev #gaming #visualnovel #upcominggame
Sooo... Things are getting a little more serious. Now we're approaching a time when we can actually set a realistic publishing date! Most likely it will be some time in the beginning of next year!
#gamedev #upcominggame #visualnovel #gaming